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> Обсуждение новостей, Новости, слухи, события по Героям 5
BARS
сообщение 20 May 2005, 09:33
Сообщение #21

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http://www.fragland.net/previews.php?id=108

New World always wanted Heroes of Might & Magic to stay loyal to the original concept of the game. However, Ubisoft is now working things out a little different, with new and useful addons, like 3D-elements. The city view is now completely in 3D and also the fights are animated with a 3D-animation movie. Mix this with some nice light effects and you know you're dealing with a very good-looking game!

Good news for the less experienced players, since Ubisoft also changed the interface so it's less hard to find your way around the game. With the Trailer Path (also a new addition), every player will leave his mark behind so it's easier for other players to find the enemy. You can tell the strength and size of the enemy's armies by the depth of this Path.

There are a few changes on the battlefield itself as well. The size of battle area now depends on the size of the armies, so it's much better for those who don't like marching around, searching for the opposing army. This should result in quicker battles.

Last but not least, the multiplayer mode now has an additional 'fast mode', that will run much faster then the traditional multiplayer mode. Multiplayer games sometimes used to last for hours. So if you just want a quick battle before supper, you can start up the fast mode and be finished in only about 15 minutes.

Fragland hopes this new game will breng a new and refreshing touch to the series, and the tbs-genre with it. But will Ubisoft succeed in accomplishing this mission? You'll have to wait until 2006 and find out for yourself, when this title hits shelves !
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http://www.gamerswithjobs.com/node/15892#comment

Heroes of Might and Magic V - While I hate to start off with it, the graphics were there in full and wonderful. All 3D and beautiful. Not just the engine, which seemed fairly competent, but the art direction was simply gorgeous. Not the "shiny megabumps OMG" gorgeous, but the feel of a well painted picture gorgeous. Now the encouraging gameplay news is that they seem pretty committed to not screwing it up. It's still HoMM in almost every gameplay detail, which pleased me greatly. My ears perked up however when I heard the dreaded "easier to play, more appealing" line from the dev. So I pressed him on it and it turns out they intend to make the interface easier to use and simpler to make the game go quicker. They seem pretty dedicated to keeping it HoMM and changing the gameplay as little as possible, and using a good UI to make it easier and faster to play. For instance, in combat you can turn on "dynamic battles" which sets a time limit on your turn. It's still the same turn based combat, but now you have to make decisions in a limited time span, which could speed up multiplayer tremendously. Also the size of the battlefield scales with the armies involved, so two small armies facing off meet on a smaller battlefield, in order to resolve the battles more quickly. The basics were there, it looked gorgeous and it seemed they were committed to keeping the HoMM gameplay intact. So far what I've seen has me satisfied, though it's still at least a year off which leaves plenty of time for things to change.
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Треба перевод!!!


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Druin
сообщение 20 May 2005, 15:56 (Сообщение отредактировал Druin - 20 May 2005, 16:00)
Сообщение #22

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Ну примерно так:

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Новый Мир всегда хотел игре Heroes of Might & Magic оставаться лояльной к оригинальному понятию этой серии. Однако Ubisoft теперь разрабатывает вещи немного отличные, с новыми и полезными добавлениями, такими, как 3D графика. Городское представление - теперь полностью в трехмерном виде. Поединки оживляются с помощью 3D мультипликации. Представьте это в сочетании с хорошими световыми эффектами, и Вы поймете, что имеете дело с очень красивой игрой!

Хорошие новости для новичков игры. Ubisoft также изменил интерфейс игры, сделав его наиболее интуитивно понятным для пользователя. С Trailer Path (также новое дополнение), каждый игрок оставляет след. Теперь любой игрок сможет определить где недавно проходил враг. Вы также сможете определить силу и размер армий врага по глубине Trailer Path.

Есть несколько изменений на поле битвы. Размер области сражения теперь зависит от размера армий. Это облегчит задачу армиям, которым приходится долго ходить до противостоящей армии. А также это должно привести к более быстрым сражениям.

Усовершенствованный multiplayer теперь имеет дополнительный 'fast mode', с которым игра будет идти намного быстрее, чем при обычном multiplayer-е. Игры multiplayer-а иногда имели обыкновение длиться в течение многих часов. Теперь, если вам захочется быстро сыграть игру, то, запустив быстрый способ, вы управитесь приблизительно за 15 минут.

Fragland надеется, что эта новая игра внесет нечто новое и освежающее во всю серию и tbs-жанр. Но будет ли Ubisoft преуспевать в том, что показал на этой презентации? Вам придется ждать до 2006 года и Вы все узнаете, когда игра появится в продаже!
---

Второй кусок не трогал, так как там тоже самое, только другими словами.
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Viper
сообщение 20 May 2005, 17:13
Сообщение #23

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Хорошие новости для новичков игры. Ubisoft также изменил интерфейс игры, сделав его наиболее интуитивно понятным для пользователя. С Trailer Path (также новое дополнение), каждый игрок оставляет след. Теперь любой игрок сможет определить где недавно проходил враг. Вы также сможете определить силу и размер армий врага по глубине Trailer Path.
Индейцы какието crazy.gif


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Rona
сообщение 20 May 2005, 17:47
Сообщение #24

Модератор. Кто не спрятался - я не виновата.
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Цитата(Druin @ 20 May 2005, 17:56)
Есть несколько изменений на поле битвы. Размер области сражения теперь зависит от размера армий. Это облегчит задачу армиям, которым приходится долго ходить до противостоящей армии. А также это должно привести к более быстрым сражениям.

что-то меня это уже смущает... я раньше с малой армией ходила на врага, особенно любила с лучниками ходить... чтож теперь будет?! в общем, рано кипеш поднимать - надо посмотреть что реально получится


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"я разостлал мечты пред Вашими ногами - ступайте бережно, ибо Вы ступаете по моим мечтам" (с)Yeats

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Viper
сообщение 20 May 2005, 20:40
Сообщение #25

Vampire Blood Lord
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А може кипеш всёже поднимен. biggrin.gif Може потом и правы будем.


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Viper
сообщение 22 May 2005, 17:58
Сообщение #26

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http://e3.ubisoft.com/article.php3?id_article=23 страничка для размышлений.


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BARS
сообщение 23 May 2005, 10:01
Сообщение #27

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Inside Gamer Online Preview

Heroes of Might and Magic V

It was only a matter of time before Heroes of Might and Magic fans were led into the world of 3D. At this year's E3, we had a chance to talk to Ubisoft's Fabrice Cambounet to see how HoMM V is shaping up, and we came away surprised at just how solid the engine and mechanics are coming together.

The turn-based portions of the game are played from the adventure map, using movement point the player has earned. Cambounet showed us various goodies scattered around the map, such as treasure chests that lets the player choose a reward of gold or experience. He also built several windmills, which are used to collect the game's three types of resources. RPG elements allow the player to level their heroes up and buy skills, spells, or special abilities. To demonstrate, he invoked the pathfinding skill, which allowed the hero to move to his destination faster than before. There will be four races with two heroes each, making eight playable heroes total.

The other portion of the game consists of turn-based battles, which take place in a more traditional TBS/JRPG combat view. Once he entered battle, Cambounet cast several spells, including an impressively blazing fireball spell, and then summoned a griffin to do some of his dirty work. In fact, all of the effects and environments were downright impressive, featuring vibrant, lush environments, and a unique setting for each of the four races. Cambounet confirmed the existence of human and demon races, but was tight-lipped about the others.

Cambounet promises plenty of surprises in store for us in the series' first venture into a fully 3D engine. Inside Gamer Online is willing to bet that longtime fans will be more than pleased with Ubi's progress to date, and will bring you more information on Heroes of Might and Magic V as it develops.

By,
Kevin VanOrd
05/21/05


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BARS
сообщение 23 May 2005, 13:10
Сообщение #28

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Судя по ролику на выбор (при получении уровня) будут давать 4 навыка (2 давали в героях 3 и 3 навыка в героях 4).


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geNNadiy
сообщение 23 May 2005, 13:20
Сообщение #29

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Меня радуе, что изображения навыков похожи на аналогичные в третих Героях. Хотя к релизу они это могут ещё поменять. sorry.gif


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:P Heroes WoG 3.59a tester..
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BARS
сообщение 23 May 2005, 13:27
Сообщение #30

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Цитата(geNNadiy @ 23 May 2005, 14:20)
Меня радуе, что изображения навыков похожи на аналогичные в третих Героях. Хотя к релизу они это могут ещё поменять.  sorry.gif

Они нам показали просто знакомые нам навыки, остальные не покажут.
Хачу ДЕМКУ !!!


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geNNadiy
сообщение 23 May 2005, 13:39 (Сообщение отредактировал geNNadiy - 23 May 2005, 13:46)
Сообщение #31

CoreWoG [NTG]
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Цитата(BARS @ 23 May 2005, 13:22)
1) Перед выходом игры будет выпущена демо-версия игры, доступная всем. (18.05)
2) В игре будет 6 рас
___1) Люди
___2) Дьяволы
___3-4-5) Пока секрет, но говорят что они нам знакомы по героям 3
___6) Новая раса

Тоже мне секрет... spiteful.gif
Даже из вступительного ролика видно, что одной из "секретных" расс будут НЕКРОСЫ.
По остальным, думаю, остануться - город где ЭЛЬФЫ, ДЕНДРОИДЫ и другие фэнтэзи, и город с ТИТАНАМИ, МАГАМИ и тд.
Новой рассой, думаю, будет что-то наподобие СИНТЕТОВ из Демиургов.

И ещё..
на скриншоте бонусы деляться на Навыки и Способности (2 на 2). Кто мне объяснит в чём разница ???


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Viper
сообщение 23 May 2005, 14:21
Сообщение #32

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Ок неизвестно кто будут 2 последние рассы.


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BARS
сообщение 23 May 2005, 14:25
Сообщение #33

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Цитата(Viper @ 23 May 2005, 15:21)
Ок неизвестно кто будут 2 последние рассы.

Лично мне неизвестны 4 расы, 3 старых можно только догадываться + новая.


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Garold Fonzen
сообщение 23 May 2005, 15:15
Сообщение #34

Воин NTG!
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Надеюсь, что предысторию сюжета компаши поменяют, а то ИМХО как-то банально всё banghead.gif .


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BARS
сообщение 23 May 2005, 15:20
Сообщение #35

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Цитата(Garold Fonzen @ 23 May 2005, 16:15)
Надеюсь, что предысторию сюжета компаши поменяют, а то ИМХО как-то банально всё banghead.gif .

Врятли сменят. Сейчас везде и все банально.
Опять девки правят миром ... мужиков убивают, а жены мстят (что-то в героях часто слишком это происходит).


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Druin
сообщение 23 May 2005, 16:09 (Сообщение отредактировал BARS - 24 May 2005, 08:20)
Сообщение #36

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Многим наверное не понравилось следующее предложение в посте Барса.
Цитата(BARS)
... He also built several windmills, which are used to collect the game's three types of resources...

Что примерно означает следующее:
Цитата(перевод)
... Он также построил несколько мельниц, которые используются для сбора 3-х типов игровых ресурсов...

Так вот!... ЭТО НЕПРАВДА!!! Сотрудник Нивала опроверг эту информацию... можно спать спокойно... yes.gif
---Друин инфу стырил, опровержения я надыбал---
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Nightingale
сообщение 23 May 2005, 20:20 (Сообщение отредактировал Nightingale - 23 May 2005, 20:21)
Сообщение #37

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Цитата
И ещё..
на скриншоте бонусы деляться на Навыки и Способности (2 на 2). Кто мне объяснит в чём разница ???

Разница как между умениями и фичами в AD&D. Умения прокачиваются (на рисунке видно - продвинутая Логистика), а способность не качается, она как талант - есть или ее нет. Для меня довольно непонятно отнесение дипломатии к способностям - неужели они думают, что все герои делятся на дипломатов и не-дипломатов? Выходит, что все дипломаты одинаково умелы. Странно.
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BARS
сообщение 24 May 2005, 07:36 (Сообщение отредактировал BARS - 24 May 2005, 07:51)
Сообщение #38

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Вопросы и ответы Фабриса:
----------------------------------------
A Hero at the Entertainment Expo

An interview by Mike Nino. Transcript by Mike Nino, Olav Lognvik, Julie Lambert and Angelspit. Mike Nino met Fabrice Cambounet at E3 2005. The Ubisoft representative kindly answered questions submitted by members of StrategyCore and Celestial Heavens. We would like to thank Fabrice for his time, and the readers who submitted questions for their assistance.

General

Mike: Tell us a little about yourself and your work on HOMM5. (StrategyCore)

Fabrice: I'm Fabrice Cambounet, the Heroes 5 producer at Ubisoft.

MN: When did Ubisoft strike the deal with Nival to develop HOMM5, and when did Nival start working on it? (StrategyCore)

FC: Ubisoft struck the deal with Nival in late 2003, and that's when I got involved. The fans were informed more or less right away.

MN: Tell me why HOMM5 will be the best Heroes game to date? (Brandaan)

FC: Very simple - because we're building on the foundation of the previous games. We played Heroes II, III and IV, and some of us even played Heroes I some 10 years ago. Our goal is to keep the best features from each game, especially those of III and IV, since they are the most recent.

As you can see, the game has moved to 3D. It's really a new dimension visually! And as you'll see during the demo, we managed to keep the core essence of the gameplay from the previous games.

In addition we're trying to make the game a bit faster to play, and easier to understand for new players. We wish to make the maps fun to play for both fans of the HOMM series and people playing for the first time. There will be a tutorial, and when you play the game you'll notice that a lot of stuff you had to click on or read before is gone. In general everything will be easier to digest.

MN: Which aspect of the game are you most pleased with? (Jorgen Linde)

FC: Hard to tell, since a lot of features are turning out really well. As you can see, it's really good looking. I am very happy with that!

We've been working on this project with Nival for a long time already, and the game has been playable for a few months. I've been playing all the maps and battles, and it really feels like Heroes. That's an element I am rally pleased with.

MN: What is the story of HOMM5, and what is the connection to the previous games in the series? (Celestial Heavens)

FC: At this point I think everything I can say about the story is already available online (Ed: a synopsis can be found here)

MN: Can Heroes V be a TRUE M&M game if the original background story is discontinued? (JSE)

FC: We'll be discussing that later in the development.

MN: What more can you tell us about the role of Dragons in the game? (Xenophanes)

FC: Dragons will also be explained later, but they are the sort of beings that created the world.

Engine / Multiplayer

MN: Could you discribe the similarities and differences with the other Nival engines (Etherlords, Silent Storm)? (Celestial Heavens)

FC: It's based on the Silent Storm engine. It's a very powerful engine in term of rendering and textures. It's a great compliment to the quality of the Nival artists really. When you look at the game, you can see that it's really detailed and that a lot of textures are very pleasant on the eye. There are a lot of details on the screen.

MN: Will there be a random map generator in the game? (Lord-Kharn)

FC: I think I already answered that on the web and in several Q&A's. (I suggest you drop this question).

MN: How will the artifical intelligence be improved versus prior games? (Corribus)

FC: Artificial intelligence will be discussed later.

MN: What are the planned system requirements? (Moonman)

FC: Nothing settled yet, but we're targeting what was considered an average system around Christmas 2003.

MN: Is this game being developed primarily as a single player expierience, or more for multiplayer? (Chaos Wielder)

FC: If you do not have a good singleplayer game, people will not get into the game, and will thus not enjoy the game enough to play it multiplayer. Both are important, but singleplayer is our primary focus.

MN: What significant departures have been made from previous versions of HOMM (or completely new features) specifically to make the game more suitable for multiplayer? (PeteusMax)

FC: There are a lot of elements to this. The game will be faster to play, based on a lot of small ideas. That is so for both singleplayer and multiplayer.

Since we're on the subject, I'd like to say a few words about Ghost Mode. We haven't discussed that earlier. There will be a mode in multiplayer that basically allows you to play even if it's not your turn. The problem with multiplayer in turn-based games is that you spend most of your time waiting for the opponent to finish his turn. It's basically a hotseat mode, where the opponent is under pressure and can thus not spend eternity finishing his turn.

Gameplay

MN: What specific ideas or features did you glean from the Heroes series? (Sermil)

FC: The basic concept and core gameplay.

MN: Will there be an overhead view of the adventure map or are you limited to the over-the-shoulder view as shown in the screen shots? (Grumpy Dwarf)

FC: Yes, of course. The screens you've seen so far are just marketing shots. When you're actually playing, you will be using the overhead view.

MN: Will there be fog of war? (CoarseDragon)

FC: Yes.

MN: What about the underground? (HellFast)

FC: I think there will be one.

MN: How important will sea travel be? (Daddy)

FC: We will see about that.

MN: Which town types have you chosen for the game? (Marcusml333)

FC: Only thing I can say at this stage is that there are 6 races in the game - human, demon and one completely new race amongst them. We'll discuss this closer in the future, so there's not much more I can say right now.

MN: What will siege battles be like? (handclap)

FC: That's a good question, which will be addressed in the future.

MN: How will the time limit during combat work? (GuybrushT18)

FC: It will be very important! You can switch between two modes - standard turn-based and a new dynamic battle system. The new mode will not be real-time, but closer to it. That is, the enemy will slowly gather action points, so if you do nothing they will attack you. Thus you'll have to attack fairly quickly, or be attacked yourself. This will add pressure to the player in combat, and result in faster battles. And fear not, this mode is completely optional!

MN: Can you use that sort of dynamic real-time in other games as well? Seeing how it is built on the Silent Storm engine...

FC: Absolutely! A system like this could be used to speed up turn-based games in general, yet keeping the basic structure. It gives you time to think, but not a lot. You have to react, and stay focused.

MN: How will the magic system be organized? (Starbatron)

FC: It will be discussed later in the development.

MN: Will there be a Grail like in HOMM4? How will players be able to find it? (Echo)

FC: This will also be discussed later.

Heroes

MN: Is there any chance that famous heroes from the previous games might return? (Celestial Heavens)

FC: Originally no, but we're discussing that.

MN: Will heroes participate in battle like in HOMM4 or will they only cast spells like in HOMM3? (Klimbert)

FC: Neither. It will be different for each race. That's all I can say at this point.

MN: Will there be balanced specialties for each hero? (Grumpy Old Wizard)

FC: Sure thing.

MN: Will heroes be unique, with different starting skills? (Zealot)

FC: We'll see about that.

MN: Can two heroes fight side by side? (sxShopper)

FC: No.

MN: Are you still using the classical stats system (Attack, Defense, Spell Power and Knowledge)? (Dragon Angel)

FC: We'll be discussing that later.

MN: How many unique creatures (i.e., not counting upgrades) will there be in each town, and how many unique neutral creatures (i.e., not available in towns) will there be in the game? (Fnord)

FC: I can't say yet. There should be enough to please most players, but if there are too many it would be impossible to balance, and it would hurt the game. There will be good number of creatures, especially in the first part of the game. I think most players will be pleased with the number of creatures.

MN: Will creatures gain experience? (DNA)

FC: I can't answer that at this stage.

MN: Will creatures be able to travel on the adventure map without a Hero? (HodgePodge)

FC: No.

Community / Modding

MN: What influence does the fan community have over the development of the game? Can you think of any feature that has been added or removed based on what has been said in forums? Have any fan ideas/suggestions been implemented? (The Filth)

FC: I spend a lot of time in the forums. I don't read all the forum posts, so the summaries are very valuable for me. It's still really important for me to know what the fans like and are expecting.

For example, regarding heroes from prior games, we didn't plan on having that, but we added it to please the fans. We are trying to integrate what they like into the game. We can't do everything they want, but we're trying to focus on the aspects of the game that the fans want the most.

MN: Will it be easy to modify the game? (StrategyCore)

FC: We'll see about that.

MN: Will HOMM5 support the map-making community in terms of powerful editing tools and map contests/expansion map submissions? (Psychobabble)

FC: A map editor is being developed. It will be easy to use, which is a big challenge.

Other / Publishing

MN: Will HOMM5 be released simultaneously worldwide, and when? If not, when will it be released in Western Europe and the US? (StrategyCore)

FC: Yes, Q1 2006. Could be in February or March.

MN: In which languages will it be released? (StrategyCore)

FC: Besides the standard ones, we hope to do the main Eastern European languages. Polish and Hungarian because they are so many fans there. Maybe Chinese.

MN: Is there any plan for a DVD version? (StrategyCore)

FC: Good question. Too early to tell.

MN: Any idea what will be in the expansion, besides additional campaigns and creatures? Will there be a new town? (Serge)

FC: Good question. We're already thinking about the expansion. It really depends on the success of Heroes 5. If the game is successful, there will be more content in the expansion. We don't want it to be released too long after Heroes 5. Its up to the fans to make people unfamiliar with HOMM feel at home in the community, so that it can expand and bring new players into the game.

MN: Will there be a Might and Magic game besides Heroes V? (Thelonious)

FC: I don't know.

MN: What are Ubisoft plans for the future of the franchise? (Celestial Heavens)

FC: There are so many things we'd like to add to the franchise, but sadly we can't do them all. We'll have to see in time.

For Heroes 5 we're planning a beta test and hope that the fans can participate.

MN: Will it be an open one?

FC: There should be one open. We're planning on several beta tests, and at least one open with restricted content.

MN: Well, you've answered all the questions and in record time! 18 minutes! Man, you're good!

FC: Thanks!

(перевод наиболее важных мест смотрите в теме Новости)


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Rona
сообщение 24 May 2005, 15:21
Сообщение #39

Модератор. Кто не спрятался - я не виновата.
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переведите это пожалуйста......


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"я разостлал мечты пред Вашими ногами - ступайте бережно, ибо Вы ступаете по моим мечтам" (с)Yeats

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BARS
сообщение 24 May 2005, 15:27
Сообщение #40

Immortal
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Цитата(Rona @ 24 May 2005, 16:21)
переведите это пожалуйста......

См. здесь (наиболее важное):
http://forum.df2.ru/index.php?showtopic=776&st=20


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