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Собственно САБЖ
![]() И для начала: Опубликованные на Геройском уголке минимальные системные требования к Героям 5, на проверку оказались очередной первоапрельской шуткой. Выяснили это, к сожалению, не сразу, но уже исправили (напомню, что новость от 3 апреля). Так что тем, кто начал подсчитывать стоимость очередного апгрейда, есть повод вздохнуть свободно. Возможно не все так страшно ![]() |
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![]() Immortal Сообщений: 3 375 Спасибо сказали: 54 раза ![]() |
Heroes of Might and Magic V
New publisher, new developer...new game? by Bob McTague 05/24/2005 The original Heroes of Might and Magic hit store shelves all the way back in 1995. Now 10 years later, we're getting our first look at the fifth installment in the series -- Heroes of Might and Magic V. Fans of the series are likely skeptical of Heroes V -- and rightly so. The award winning, previous installments in the series were developed by the now defunct New World Computing. Now, after purchasing the rights to the series, Ubisoft has employed the talents of Nival Interactive to take the helm. Thankfully, the folks at Nival are certainly no strangers to strategy gaming -- their resume includes the Blitzkrieg titles, Etherlords and Silent Storm, to name a few. At their core, the Heroes games are turn-based strategy games with the goal being to raise an army, take over other towns on the map and eliminate all other players. In the game play department, Nival is taking the "if it ain't broke, don't fix it" approach to development. From what we were shown, unless you were told beforehand that Heroes V was being developed by a different team, you probably couldn't tell. Players still take turns moving their heroes, capturing mines, raiding towns, picking up artifacts and fortifying their own castles. This is definitely the same Heroes game play that fans know and love. The biggest and most obvious difference in Heroes V is the game's move from a 2D landscape to a fully realized 3D world. Everything in the game, from the heroes themselves to the towns and scenery, is beautifully detailed and animated. At any time you can spin the camera around or zoom in on strongholds, artifacts, groups of monsters, and so on. During battles, the camera now moves into position to give you a much more cinematic view of the fight, highlighting the incredibly detailed models and spell animations. Overall, we came away quite impressed by just how great the game looks. While the mechanics are essentially unchanged, the new development staff is making some minor changes to the overall style. First and foremost, things have been sped up a bit. For instance, in the previous games, when picking up ore on the map, a screen would appear confirming what you just received. In the new Heroes, you see a brief image of the item with a number denoting how much of it you picked up. All of this was done as an attempt to cut down on the amount of clicks necessary to get your turn done, and will hopefully enable gamers who haven't had experience with the past games to jump right in and not be put off by the complexity. Another change is in the game's multiplayer mode. Players waiting for their turns are now in a sort of ghost mode. These players aren't able to pick up items or attack creatures and towns, but they can, in essence, spy on the player whose turn it is and do things to make that player's turn more difficult. Six total races have been confirmed for the final game, five being from previous installments and one being entirely new. In addition, there will be more than 40 creatures that can be recruited and, of course, tons of different heroes. The overall interface wasn't available for viewing in the E3 demo, but we're told the final version will remain true to the Heroes style. Though the new team certainly has their work cut out for them trying to match the success of the previous games, it looks like the Heroes series is back, and dare I say it, looking even better than before. We'll know for sure when the game is released in early 2006. --------------- 1UP Preview -------------------- - - - Bars - - -
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Текстовая версия | Сейчас: 27 September 2025 - 06:35 |
Copyright by Алексей Крючков
![]() Programming by Degtyarev Dmitry |
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