IPB

Здравствуйте, гость ( Вход | Регистрация )

История благодарностей участнику Valery. Спасибо сказали: 782
Дата поста: В теме: За сообщение: Спасибо сказали:
25 Feb 2012, 14:18 ERA II mod: Empire of the World IV
THE EMPIRE OF THE WORLD IV

A Heroes of Might and Magic III Wake of Gods scenario.

Required WoG version: ERA II ONLY

MAP
mapsforheroes
Size: 13 Mb

For those who would try to open the map, the path is MODS/1 TEW IV/Maps


Map Type: [Singleplayer] [1 Human Only, 7 Computer Only]
Language: [English ]
Story, concept and scripts: Valery
Map testers: myself
Description: XXL (252x252), Impossible level, Single Player


My name is Commodus, Caesar of Roman Empire, Commander of the Thousand Legions, loyal son of the untrustworthy and heartless Marcus Aurelius. The Spaniard stole my throne and dignity, thus all paths led to this: Maximus must die and will do so by my hand. Please Mars, give me strength!

Special Win: [Build Grail in Rome]
Special Loss: [NONE]
Special Other: [a lot]

Special thanks:
(in alphabetical order)

Alex Sp (XXL patch)
Berserker (ERA)
Cepheus (spell-checking + texts improvement)
Corribus (spell-checking + texts improvement)
Etoprostoya (memory code for XXL map)
Jim Vogan (ERM ideas)
OxFea (pitlords memory code)

The story takes place after the last event from TEW III. After a last battle in Arena, the former Rome emperor Commodus is thrown in jail, and waiting for his execution.



Happy demon farming!
Morn, Bes, fireman, T2_2112, Flashback, Algor, FCst1, dik X.B., packa, Astaroth, DRONыч, Etoprostoya, Berserker, SerAlexandr, Господин Уэф, Sav, AVS
15 Feb 2012, 00:39 Era II [ENG]
New concept in modding
XEL, dik X.B., Berserker
06 Aug 2011, 09:08 поддержка карт 216х216 от AlexSpl
рабочая альфа-версия
Use ERA, download Berserker patch in link below and XXL will work from ERA executable. From my folder, use only XXL editor and patch.exe to change sizes.
Etoprostoya
02 Aug 2011, 18:52 Фордж, польский
First level dwelling, Waiting room, lol?



Do they know english?
XEL, Nestor, packa
16 Jul 2011, 15:53 Новые объекты для редактора карт
The new objects for a map editor
Cossack buildings (regular sizes, don't worry). I had them on HD.
DOWNLOAD
magoth, lion-killer, dik X.B., packa, nosferatu, Etoprostoya, SerAlexandr, totkotoriy
11 Jul 2011, 04:03 Ripped units
юниты из других игр
Цитата(hippocamus @ 08 Jul 2011, 23:56) *
Согласен, говорить о соблюдении стиля уже излишне. Хотя бы потому, что новый пакет монстров создаёт новый стиль.
но реально в геройском стиле 3-4 не больше.


Well yes, my goal was to obtain something new, more colors, action, more role playing. Thus the creatures accorded well with the maps layout and design. Unfortunately I have no force or time left to continue, so I will just lay here a few screens of how it looked. Several maps were done, but the ERM scripting part failed badly, impossible to get what I wanted.



If one day any wants to use the objects with, let me know, I will upload, there is 1 GB H3custom.lod with anything you can dream about.
FCst1, lion-killer, dik X.B., Axolotl
04 May 2011, 13:50 Александр v1.01
Карта от Валерия
3.58, it may work on ERA but I used a lot v1 for IF:G dialogs, so I am not sure. Besides this, in ERA the "next Hero" button does not work at the moment, so it may be annoying when playing with 16 heros at once.

Difficulty: from hard to very hard, there are starting options. On the hardest, from what I played until now, it is the most challenging map so far. You don't need to speak english to play it, barely just to understand the options menu, that's all. The stories are decorative.
XMenik
29 Apr 2011, 14:42 Александр v1.01
Карта от Валерия
I never updated the read me, only the scripts. spiteful.gif
packa
29 Apr 2011, 13:59 Александр v1.01
Карта от Валерия
Цитата(etoprostoya @ 28 Apr 2011, 15:03) *
It includes many features that can not be found elsewhere.



Umm, that was in 2008 nunu.gif. It is an old map I just fixed to suit various levels of gameplay.
FCst1, packa
13 Mar 2011, 12:18 Новые объекты для редактора карт
The new objects for a map editor
Well, not really new objects, but a story about a pit lord and a centaur who got lost on an island. Therefore they had to organize...
Darkmoon
12 Mar 2011, 10:59 Новые объекты для редактора карт
The new objects for a map editor
Etoprostoya's sawmill, waiting for correct shadows cool.gif
Darkmoon, Grand Elf, magoth, FCst1, dik X.B., Astaroth, Etoprostoya, Doomђammer
09 Mar 2011, 06:16 Объекты/заклинания/монстры с альфа-каналом
для плагина alpha.dll (ERA)
Цитата(totkotoriy @ 08 Mar 2011, 14:28) *
Перевел облака над водой и магические земли в png с прозрачностью 50%, может кому понадобиться...


Thank you so much! I kept only the 96x96, will be fantastic for roads. Before I could not make them.
Algor, FCst1, dik X.B., packa
06 Feb 2011, 02:33 Объекты для ВоГ
Thanks, your sword is safe now and well guarded.

tolich, FCst1, lion-killer, dik X.B., packa, Haart of the Abyss, RAVEN, Axolotl
30 Jan 2011, 11:07 Объекты для ВоГ
Excellent, thanks!
FCst1
28 Jan 2011, 21:19 Флуд
Флудить здесь
Hum, some quality support

FCst1
17 Jan 2011, 04:23 Ripped units
юниты из других игр
That's very nice, it is the first monster I see which blends to Heroes seas perfectly.
More if you have!



FCst1
07 Jan 2011, 06:38 Новые объекты для редактора карт
The new objects for a map editor
Yes, if everything goes right and enthusiasm does not leave me, all those modifications will come out as a stand alone mod-campaign of 8 scenarios, provided by a self installer. Expected size, between 80 and 130 mb (all music tracks included). Based on a Sega-Genesis game, Shining Force. (1992). You will be the leader of 19 custom characters, each with its own upgrade and unique look, its own weapons and spells, and only 8 can fight at once, but you can switch regardless who you need in a specific battle. Takes some time...

Axolotl
06 Jan 2011, 05:28 Новые объекты для редактора карт
The new objects for a map editor
I don't see it as a negative aspect. I always thought there are not given limits on how far we can mod a game. Or are they?
I remember that Civilization mods which chaged drastically the layout of the game encountered frank success, I only hope we can handle modding to be at least 1/100 productive as they are.



If they can do it, why don't we even try? Both games are similar in quality.

Цитата(Aleee @ 06 Jan 2011, 03:19) *
even if all objects are new


All the objects made in H3 style in the last 10 years are covering some 30x30 area. I know this because I am using them. 90% of them were made in the last 3 months (Astaroth) wink.gif

Of course, if anytime some new layout objects go in, everybody pops to yell "it is no more H3", then there is no chance and we will spend another 5 years to visit learning stones.
FCst1, Astaroth, Haart of the Abyss, Axolotl
26 Dec 2010, 12:54 Новый интерфейс для WoG
Looks great, but why the chains?

FCst1
26 Dec 2010, 12:19 Новые объекты для редактора карт
The new objects for a map editor
Here they are, 110 custom trees made with TreeStorm plugin:
Full preview HERE
Some are big, some are small.

DOWNLOAD

Redid city screen using the new trees, so looks no more as H4:

Iv, GORynytch, pHOMM, FCst1, packa, Etoprostoya, Axolotl
22 Dec 2010, 05:56 Новые объекты для редактора карт
The new objects for a map editor
I need badly more trees layout bad.gif . If anyone gets some interesting trees, please let me know. From H4, only jungle trees are worth the ripping, the others look bad in H3.

So far, those are the games with interesting trees:




There is a very interesting plugin for max, TREESTORM.

Here is an example:


Anyone used it? I would appreciate if someone could explain me the wind pattern, particularly I need to understand how to limit the number of frames to have good transition between the first and the last. The only solution is to go back to first frame in reverse mode?
Aleee
21 Dec 2010, 08:10 Новые объекты для редактора карт
The new objects for a map editor
Click WoG, get Baldur's gate, sorta of spiteful.gif Now kill me for heresy!

Aleee, Shihad, tolich, FCst1, packa, Astaroth, Haart of the Abyss, Etoprostoya, Doomђammer, Axolotl
18 Dec 2010, 22:22 Новые объекты для редактора карт
The new objects for a map editor
Well yes, if you expect a mod to look as the game you have on hard disk, then you need to define what modding is for you. The mechanics will not be affected, you still move your hero across the map, do battles (those changed a bit, characters can move + attack/spell on same turn--ERA function--), get income from mines, end turn etc. Instead of the hero gaining experience, it is the creatures who get it, and can upgrade at level 20 to a more powerful creature etc.

Astaroth joined the team and will work on dialog graphics, those are previous graphics (obsolete from now):

FCst1, Axolotl
17 Dec 2010, 13:24 Новые объекты для редактора карт
The new objects for a map editor
bad.gif

More:


Sorry if shocking for some, just going on my way with experiments spiteful.gif
GORynytch, tolich, FCst1, Etoprostoya, Axolotl
16 Dec 2010, 18:24 Новые объекты для редактора карт
The new objects for a map editor
Some fauna for desperate mapmakers:

31 animated animals to look at
Some gifs have not all frames, too big.



I have some birds too, upload later.
Vade Parvis, tolich, FCst1, dik X.B., packa, Astaroth, Etoprostoya, dr0n

8 страниц V  < 1 2 3 4 > » 
Текстовая версия Сейчас: 29 April 2024 - 11:16
Copyright by Алексей Крючков
Strategy Gamez by GrayMage
Programming by Degtyarev Dmitry
  Яндекс.Метрика