Level 1 Basic: Citizen
Peasant model and stats, but with bonus of giving 15 gold per day per unit, like in Heroes 4 (possibly just replace the peasant with this)
Abilities: gives 15 gold per day
Level 1 Upgrade: Conscript
Peasant model but with axe or spear instead of a pitchfork, still give 15 gold per day, per unit.
Abilities: gives 15 gold per day
Stats:
Attack 2
Defense 3
Dmg 1-2
HP 7
Level 2 Basic: Legionnaire
Similar appearance to pikeman but with large rectangular shield and a red uniform.
Abilities: Shield wall- Has aura giving all adjacent friendly stacks +4 defense
Stats
Attack 7
Defense 12
Dmg 3-5
HP 15
Level 2 Upgrade (expensive upgrade): Praetorian Legionnaire
Looks similar to a legionnaire but with a black uniform
Abilities: Shield wall
Pin down- Has aura giving all adjacent enemy stacks -4 defense
Stats
Attack 9
Defense 12
Dmg 5-6
HP 15
Level 3 Basic: Sappers
Abilities: Mine- Casts expert landmines, has enough spell points for 3 casts
Sapping- Can attack walls with melee attack
Stats
Attack 7
Defense 7
Dmg 4-6
HP 15
Level 3 Upgrade: Grenadiers
Abilities: Mine
Sapping
Grenades- has ranged attack with fireball effect
Stats
Attack 8
Defense 7
Dmg 6-8
HP 15
Level 4 Basic: Decurion
Similar in appearance to a legionary but with a sword instead of a spear
Abilities: Leadership- has aura that gives +2 morale to all friendly adjacent stacks
Stats
Attack 12
Defense 15
Dmg 7-9
HP 40
Level 4 Upgrade: Centurion
Abilities: Leadership
Command- has aura that gives +4 to all friendly adjacent stacks
Stats
Attack 12
Defense 15
Dmg 10-12
HP 40
Level 5 Basic: Surgeon
Abilities: Help wounded- Casts resurrection on any friendly stack at expert level has enough spellpoints for 6 casts
Stats
Attack 6
Defense 8
Dmg 4-6
HP 30
Level 5 Upgrade: Battle surgeon
Abilities: Help wounded, has enough spellpoints for 10 casts
Stats
Attack 6
Defense 10
Dmg 4-6
HP 40
Level 6 Basic: Light cavalry,
Appears similar to cavalier but with much less armor, and a slender lance
Abilities: Charge- similar to cavaliers and champions
Stats
Attack 16
Defense 14
Dmg 12-18
HP 70
Level 6 Upgrade: Antesignani
Similar in appearance to unupgraded but maybe with fancier helmet or rides a Pegasus instead of a horse?
Abilities: Charge
Skirmish- Attack and return, no retaliation
Stats
Attack 16
Defense 16
Dmg 16-20
HP 75
(more movement)
Level 7 Basic: Field Catapult
A slightly smaller catapult loaded by a Cyclops
Abilities: Attack walls, no obstacle penalty, no distance penalty
Stats
Attack 22
Defense 16
Dmg 25-40
HP 140
Level 7 Upgrade: Onager
Abilities: Attack walls, no obstacle penalty, no distance penalty, attack does area fire damage
Stats
Attack 25
Defense 16
Dmg 40-55
HP 180
В общем я хотел город где основными ударниками были юниты низкого уровня, а юниты более высокого уровня играли поддерживающие роли. Ну что, как вам?
