
A Mod by Perry R, AlfWithCake and anti-victor
Теперь также доступно на русском языке
Переведено Daemon_n
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Installation Tutorial
Модификация доступна на 4 языках: английский, русский, китайский и корейский.
We're happy to present you Advanced Classes Mod, a gameplay enhancing mod, that features revamped skill and spell systems, new artifacts and artifacts set, 2 dozens
of new and reworked specialities, 6 new subclasses with unique abilities and more. The idea of this mod was to create 2 new skill ranks — Master and Grandmaster, which are gained right after Expert rank,
as well as a completely new hero class — adventurer.
This mod requires the new ERA version. The modification has been extensively tested and is very stable. There are no known crashes caused by this mod.
This mod offers:
- New Master and Grandmaster level for every secondary skill;
- New unique effects for every combat spell;
- One new main hero class — Adventurer, along with classic Warrior and Mage;
- 3 completely new hybrid subclasses (Battlemage, Hunter and Druid);
- New unique abilities for every class at Master and Grandmaster level;
- Reworked nearly all hero specializations, including creature, spell and skill specialists, new unique specialities, specialities for brand new Adventurer class;
- Reworked Primary and Secondary skill point chance at level up for each class;
- Completely reworked the magic system, now all spells scale with Spell Power and much more;
- Greatly improved usefulness of weaker skills;
- Reworked Commander abilities, they are now much more combat active;
- Most artifacts are improved and are part of a set with interesting bonuses;
- Added 3 new secret class sets;
- New settings for increased difficulty of neutrals and computer players (AI);
- Good compatibility with WoG options;
- Documentation with all changes!
All changes are very thoroughly described in .txt files in "Help and Readme files" folder. Here all changes are preserved to be as simple as possible.
All skills are divided between 3 groups: Adventurer skills, Mage skill and Warrior skills. Each skill gives class points which then will determine class
of the hero. Mastering skills earns you additional 2 class points in the respective class. Neutral skills can get Master rank and GM rank from any master/GM class, but mastering them doesn't give any additional points.
Points are allocated according to this table to determine the class of a hero:

Thanks to Bersy for releasing a new ERA version with increased memory just in time to make this mod work together with ERA scripts. Igrik and Algor for providing essential code functions which without this mod would not be possible, Daemon for testing and complete Russian Translation, special thanks to AlfWithCake and anti-victor with which I have been chatting and emailing the last half-year nearly every day on discord, scripting/testing and repeat. Thanks to Sandrisfor creating wonderful graphics, like the picture you can see above.
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