Помощь - Поиск - Пользователи - Календарь
Полная версия этой страницы: Описание стран Энрота
DF2 :: ФОРУМЫ > Игровые форумы > Heroes of Might & Magic III
Страницы: 1, 2, 3
Doomђammer
Это что это, Хаарт впервые за всё время пребывания на форуме использовал смайл?
Haart of the Abyss
Не впервые . Хотя если ты имел в виду именно этот смайл, то, пожалуй, да.
feanor
Цитата
с фанфикописцев взятки гладки — с них станется, не входя в буквальное противоречие с каноном, представить орков ядрёными мутантами, Валинор — орбитальной космической станцией с искуственной биосферой, а эльфов — бессмертными кибернетическими организмами

Ой зря..

Вообще, если сопоставить Виста с обычной кислородной тропосферой, Ильмен - с разреженной заатмосферной плазмой, а Вайа - с физическим вакуумом вне планетной системы, то Валинор в конце второй эпохи, собственно, поднялся куда-то в район экзосферы.


Таким образом, Тол Эрессеа при таком раскладе является карантинным спутником Валинора. Вингилот - многофункциональной орбитальной платформой (навигация (на него рулили эдайн во время исхода), боевые действия (вынос мезосферного крейсера "Анкалагон"), Валакирка и прочие сотворенные Вардой "звезды" - сетью разведывательных и навигационных спутников)
tolich
Кстати, эльфы Толкина бессмертны, но не неубиваемы: убитый эльф тут же отправляется на респаун (расположенный в Мандосе). Киборг-версия такое вряд ли объясняет.
Sar
Легко! Психическая матрица (а как мы знает киборг это смесь биоорганизма с техникой) при помощи псионических сил (или самого эльфа или спец.излучателя на Мандосе) притягивается в Мандос где сразу вселяется в новое тело или по быстрому конструируется тело куда и вселяется, не даром у эльфов так кузнецы в почете были...
tolich
Цитата(Saruman @ 01 Feb 2011, 06:52) *
киборг это смесь биоорганизма с техникой
Цитата(Saruman @ 01 Feb 2011, 06:52) *
при помощи псионических сил
откуда у киборгов взялись "псионические силы"? lupa.gif
Цитата(Saruman @ 01 Feb 2011, 06:52) *
не даром
bad.gif
Haart of the Abyss
Цитата
Ой зря..
Не "зря", а специально. Я учёл все возможные последствия. И увидел, что это хорошо. Правда, теперь самому придётся немало выкурить, чтобы вспомнить половину названий.
Цитата
Киборг-версия такое вряд ли объясняет.
Да влёт. Киборг — это, как метко отметил Саруман, существо. сочетающее техническую (механическую, электронную и т. д.) и биологическую природы. При этом, хотя в литературе у киборгов "думатель" чаще всего биологической природы (в качестве оного используются относительно живые мозги), это вовсе не обязательно — киборг вполне может думать и ЦПУ. В этом же случае всё просто: каждые n часов (минут, дней) эльф по широкополосному спутниковому интернету скидывает на сервера Мандоса полный бэкап всех данных вкупе с дампом памяти. Что происходит в случае смерти эльфа, домыслить нетрудно.
Sar
Цитата
откуда у киборгов взялись "псионические силы"?

Раз есть мозг и некая часть биологического организма почему бы не быть псионическим силам?

Ну или тот вариант о котором писал Лорд Хаарт.
Arxis
Цитата(XEL @ 31 Jan 2011, 21:19) *
Я тебе уже два раза привел, что в тексте прямо сказано, что Хармондейл (aka "Спорные Земли" aka "земли, за которые велись Древесные Войны) находится beyond the nation of Phynaxia, что вполне ясно говорит о том, что он возле Финаксии. Либо ты толстый тролль, либо у тебя ФГМ.

Вас заело? От того что пофторите эту фразу ещё несколько раз она всёравно не станет означать что вам кажется она означает.
feanor
Цитата
Да влёт. Киборг — это, как метко отметил Саруман, существо. сочетающее техническую (механическую, электронную и т. д.) и биологическую природы. При этом, хотя в литературе у киборгов "думатель" чаще всего биологической природы (в качестве оного используются относительно живые мозги), это вовсе не обязательно — киборг вполне может думать и ЦПУ. В этом же случае всё просто: каждые n часов (минут, дней) эльф по широкополосному спутниковому интернету скидывает на сервера Мандоса полный бэкап всех данных вкупе с дампом памяти. Что происходит в случае смерти эльфа, домыслить нетрудно.

Ну, тащемта, согласно канона - не в Мандос, бо отлетевшее фэа имеет некоторую долю самостоятельности. Другое дело, что только в Мандосе имеется аппаратура для респауна.

И да, псионические (а равно и клирические) силы у эльфов имеются.
XEL
Она означает как раз то, о чем я говорил. Хочешь поспорить - приведи мне другое лингвистическое значение вышеупомянутой фразы. Уж поверь мне - я хорошо знаю английский, пусть и не такой спец в нем как Бак. Кстати, вполне можно и его позвать, пусть нас рассудит.

Арксис, ты либо идиот, либо очень умело им прикидываешься. Ну оспорь вполне ясное значение той фразы, раз ты так уверен, что она не означает то, о чем я говорил. А еще лучше - приведи канонические "источники по лору", упомянутые тобой, которые бы подтверждали твою версию.
Сулейман
Влезу в спор про Финаксию. Итак факты про спорные земли:
На момент начала SoD спорные земли это полоса территорий окружающих Эрафию на западе: Авонтнелл до владений трех братьев (границы с Авли), на севере граничные области с Дейей, на востоке, Хармондейл и Вельнин. То есть на границе со Спорными землями, это практически где угодно в Антагриче.
Факты про Финаксию, мне известно только:
Существовала: 790 - 864 П.З.
Владела: Эрафийскими степями.
Уничтожена: эльфами.

Все остальное исключительно гипотеза обобщающая факты. На территории Эрафии (восточнее Стедвика) существовать не могла, так как там собственно Эрафия, а Стедвик в то время уже однозначно был ее столицей, по другим источникам. Юг занимает Бракада, плюс оттуда, далеко до Ав Ли, что бы задеть эльфийские интересы. Остается один степной регион, западные прерии, как раз таки Авонтнелл. Отсюда можно сделать вывод, что Финаксийская Империя это кратковременное образование на территории Кревлода (очередной сильный лидер спровоцировал экспансию), занявшая все территории Авонтнелла до моря на Севере, то есть вышедшая на границу с Ав Ли, и видимо сильно обидевшая тем короля Парсона.
Ее существование в свою очередь поясняет почему существуют северные анклавы варваров Кревлода, на вроде тех же земель трех братьев, в поздние времена.
XEL
В приведенном мной (не раз) по ссылке тексте упоминается, что Спорные Земли (aka Хармондейл) находятся north of Phynaxia и beyond the nation of Phynaxia. Следовательно, Финаксия находится в степях нынешнего Грайнрича. Как раз в районе Курганов и Каменного Города, кстати.

Авонтелл расположен совсем в другом месте, это граничная область между Эрафией и Крюлодом.

Кстати, Велнин находится недалеко к югу от Замка Хармондейл. См. деревню с храмом в семерке в локации "Хармондейл".
Сулейман
XEL
Цитата
В приведенном мной (не раз) по ссылке тексте упоминается, что Спорные Земли (aka Хармондейл) находятся north of Phynaxia и beyond the nation of Phynaxia. Следовательно, Финаксия находится в степях нынешнего Грайнрича. Как раз в районе Курганов и Каменного Города, кстати.


А что это за источник, и насколько официальный, никак не пойму? Потому что в этом случае Финаксия была расположена на территории современной Эратии. Притом в лесной зоне. Интересно так же, что ее расцвет - возникновение Империи - пришелся в аккурат на конец Древесных войн. К тому же спорные земли это не только Хармондейл опять же см. SoD.
И тогда выходит совсем безумный вариант (но похоже единственный возможный) - Финаксия располагалась на территории Дейи.

Про Хармондейл только теперь заметил. Получается Хармондейл замок, а поселение и есть Велнин... Не удивительно, что Маркхейм попытался его сбыть с рук.
Haart of the Abyss
Хинт: спорные земли != Спорные Земли.
XEL
Цитата(Лорд Хаарт @ 27 Feb 2011, 18:02) *
Хинт: спорные земли != Спорные Земли.

Хармондейл = Спорные Земли, но это не единственные спорные земли, разумеется, просто у них история самая трагическая и тяжелая.

Цитата
А что это за источник, и насколько официальный, никак не пойму

Это официальные тексты, которые разработчики выкладывали на сайте Nether Gods в преддверие выхода RoE. Там впервые описывается предыстория Катерины, начало Войны (еще до возвращения Катерины), фракции вроде Оплота, Инферно и Некрополя (а также в целом наиболее распространенные существа) и т.п. Эти материалы полностью каноничны, а один из главных их персонажей, Ксантор, появился потом с важной ролью в M&M8. Эти тексты содержат много отсылок к M&M6 и информации из нее, в M&M7 были использованы многие материалы из этих т.н. "Рассказов Ксантора" (главные герои в них - двое друзей и коллег, профессора Стедвикского Университета: Маркус Финч и Ксантор).

Цитата
Потому что в этом случае Финаксия была расположена на территории современной Эратии. Притом в лесной зоне.

Так и есть: Финаксия распологалась на территории Эрафии. Но Грайнрич - это весьма здоровый кусок континента, и непосредственно в кампании (миссия Groundbreaking в Подземельях и Дьяволах) мы видели лишь малую его часть. Там вполне могут быть разнообразные ландшафты, включая степи и не только. Кроме того, на восточном побережье, в районе Грайнрича и Мыса Риона находятся поселения эльфов АвЛи, союзники Эрафии (у которых были золотые и зеленые драконы), так что все вполне вписывается.
Сулейман
XEL

А у вас нет этих текстов в вордовском формате, или может еще в каком-то виде? Не то сайт с архивом сбоит, и найти на нем что-нибудь проблематично. Интересует именно история.
XEL
У меня тоже сбоит, как только наладится - выложу все эти тексты здесь.
XEL
Выкладываю:


TIMBER WARS

"Nearly five hundred years ago, the borders of Erathia were expanding under the rule of King David Gryphonheart IV. Explorers and settlers travelling into the forests beyond the nation of Phynaxia found a rare wood, prized for its use in making weapons, especially bows. Sawmills popped up almost as much as settlements, and an ever-increasing number of humans arrived to work the land.

As the humans spread further into the region, they began meeting an increasing number of elves. The elves, though initially friendly, quickly informed the humans that they were tearing down the AvLee-the Kingdom of Elves. The message was ignored, the expansion continued.

In 646 A.S. an Elven Ranger arrived at the court of King David with a proclamtion from the Duke of AvLee, demanding that the King immediately abandon all human settlements north of Phynaxia. In addition, Erathia would pay a sum in gold equal to the value of all wood taken from the region. King David's reply was a simple one... "No."

It was said that the Duke was so enraged upon hearing the news that he had the messenger executed for treason. Another proclamtion was sent, but this time instead of demands, a declaration of war was issued against Erathia, and so began the Timber Wars.

For the next nearly 150 years, the humans and elves warred with each other. The region over which they fought (which eventually came to be called the Contested Lands) became a desolate wasteland. Neither side could hold an advantage for any length of time, and the wars only served to sap the military and economic strength of both sides.

Finally, in 789 A.S., both sides sued for peace. The borders of the two kingdoms had changed, but neither side had gained more ground than it had lost. The Contested Lands were nearly uninhabitable. In all, it was a bloody, costly loss for both sides."

-Finch

http://web.archive.org/web/20000611142309/...timber_wars.htm



TALES FROM THE SWAMPS

My friends, what an amazing adventure I had! Three days ago, we set out for Stillbog, a new Fortress city deep in the western swamps. Since that region is technically beyond the border of Erathia, and therefore hostile, an armed escort was hired by the University to protect our group, which consisted of myself, my assistant, Gregor, and another colleague of mine, Professor Marcus Finch.

The journey to the Tatalian Lowlands normally takes two weeks, but our guide, Korbac, a Lizardman native of the lowlands, knew of a travel gate that would cover most of the distance and reduce our travel time to just under five hours. An interesting fellow, this Korbac. He calls himself a Beastmaster, which if I remember correctly is what the male leaders are called in the Lowlands. Our escort consisted of a dozen halberdiers and twenty heavy crossbowmen from the nearby town of Highcastle, plus one mage from the Tower city of Silverwing. I'm sure we looked like a motley crew, but as the sun rose, we departed.

By mid-morning we had reached the travel gate. It crackled with a strange energy, and through it we could see a dark forest. Apparently, morning had not reached that part of the world yet.

Korbac took half the pikemen and crossbowmen through the gate. There was a loud *CRACK!* as each person stepped through, but we could see them safely on the other side, peering about the darkness in search of any hostile creature that may be lurking in the shadows. Before long, we were given the signal, and through we stepped, first Marcus, then Gregor and I, and the mage. There was no sensation as we passed through, it felt no different than stepping through a normal doorway. On this side, as I watched the remaining soldiers come through, the gate made a soft "bubbling" sound as each person emerged.

Once my eyes had adjusted to the darkness, I could see what Korbac had told us earlier. The gate had taken us deep within the Tatalian lowlands. All around us lay murky, reed-choked pools. Our arrival had obviously surprised the local animal life into a cautious silence, but now as we stood there in the deep shadows created by the canopy of great, moss covered oaks, the nighttime sounds of life slowly returned. The deep booming of bullfrogs, the background noise of insects, and the occasional hoot of an owl created a grand chorus as we lit torches and set out to the north.

It was perhaps half an hour later that we found ourselves on some higher ground which allowed us to see the sun peeking above the horizon. In the dim light, we could make out a large cave mouth in the hillside above us. Korbac peered inside for a moment, sniffing the air. Without warning he cursed, hurling his torch into the cave's maw and drawing two long daggers that I hadn't noticed earlier. In the light of the torch, I could see several eyeless figures charging at us. Troglodytes!

An order was barked, and the halberdiers moved to meet the charge, but it was too late. In an instant, two dozen troglodytes had poured out of the cave and were heading toward us, and I realized that my own curiosity had put us directly between them and the crossbowmen who were now taking aim. I could no longer see Korbac, but I did spot a woman with a bow who appeared to be leading the troglodytes. She looked toward me, and I realized, too late, that I had just met the gaze of a medusa.

When I finally came to, I discovered a gruesome scene around me. The fight was over, and as I struggled to my feet the mage informed me that I had been quite solidly turned to stone, but that he had been able to revive me that very moment. He also told me, much to my relief, that I was lucky that I had not shattered into a hundred pieces when I hit the ground, pointing out what looked like the broken statue of a halberdier at the feet of two more statues near the mouth of the cave. I felt a sudden chill despite the warm presence of the sun that had by now risen above the trees.

The dead included seventeen troglodytes, three halberdiers (besides the three who were stoned), and five crossbowmen. Professor Finch told me that the remaining troglodytes had fled back into the cave after our guide, Korbac, had slain the medusa, apparently from behind. I realized then that I didn't see Korbac anywhere, and was relieved to learn that he had taken the medusa's body down to the edge of the marsh for proper disposal. While we waited, the mage revived the two intact guards.

Troglodytes and medusas are denizens of the underworld. I have been able to study both in the past (safely, I might add), but they were always under heavy sedation and not much of a threat. To see them in the wild like this was quite a treat, though not something I really look forward to doing again any time soon.

By the time Korbac returned, the rest of us were ready to move on. He told us that we were perhaps less than an hour's walk from Stillbog, and that we should expect to see the first of the town's scouts in half that time. Sure enough, not twenty minutes later we spotted a dozen gnoll marauders keeping pace with us. Korbac said nothing, though Marcus, Gregor and I quietly chatted and scribbled some hasty notes. While this was another opportunity for me to view these creatures in their native habitat, I have to admit that our experience with the troglodytes that morning had left me more than a little frightened.

Finally, we arrived at Stillbog. The place was bustling with activity, and I was impressed with just how much had been built in such a short time. Korbac chatted with a human woman named Verdish, who he introduced to us as the town's leader. Her hair was unkempt and her face was painted with wild colors, and she wore garb similar to Korbac's. She also had long strings of beads which would around her arms from her shoulders to her wrists which made a strange clattering sound as she moved (it wasn't until later that I realized the beads were teeth from probably twenty different animals).


The town itself already had most of its basic structures completed. Several gnoll huts were set up along the shore of an inlet that would eventually allow a small shipyard, assuming we were close enough to the sea. Across the compound, what originally looked like the lumpy bases of several trees turned out to be the dwellings for almost three dozen lizardman archers. Behind, the foundation of a large stone structure was being laid. We were told this would be to house the gorgons that would be arriving soon from another part of the Lowlands. In the center of town was a cage containing a great dragonfly. Verdish informed us that they had been completely unable to tame this creature, hoping it would start a hive in a tree that had been specially hollowed out for that purpose. They were unsure now what to do with it, as another dragonfly had already been sent for.

After discovering that there were no other creature dwellings here, Marcus, Gregor and I sat down with the soldiers to eat our lunch. While we were eating, Gregor asked about the large trench that several lizardmen were digging in the southwest part of town. After telling us that it would be a moat, Korbac said that according to Verdish, the frequency of troglodyte raiding parties like the one we had seen this morning had been increasing over the last several months. It turns out that Stillbog had been created as an outpost, as an attempt to stem the ever-increasing tide of raids from the subterranean creatures. He also added that we had been lucky - the raiding parties usually contain beholders!

Whether he was just kidding around or intentionally trying to scare us, Korbac had managed to put most of us on edge. Every sound got our attention, be it a chirp, chop, splash, or thump. As night fell, we were finally starting to relax and feel safe. That is when the attack came.

The sound of a war horn was our first warning. Everyone was alert, and Korbac and Verdish began barking orders in assorted languages. Marcus, Gregor and I were taken to the center of the compound where we were ushered up a rope ladder into a stout tree whose base was nearly twenty feet across. Fifteen feet off the ground, the wide base abruptly ended, leaving a bowl-shaped top ringed by branches which provided us limited cover but excellent visibility of the preparations going on below. I looked down, and could see the crossbowmen and mage climbing up behind us, and the halberdiers forming a defensive ring around the base of the tree.

Off to our left I saw Verdish and most of the lizardman archers climbing into another tree, while in front of us the gnoll marauders were hastily setting up several wooden barricades made from sharpened sticks. A similar activity was taking place to our right, just beyond the caged dragonfly. Korbac stood in the center, halfway between us and the forward barricades, issuing orders. Somewhere he had procured a shield, and instead of his long daggers he now held a heavy, broad-bladed sword.

Another horn sounded, closer this time, and we could just make out several shadows approaching. As they reached the edge of the light from the compound I could see they were more gnolls, probably the same scouting party that had escorted us that morning. They came through the compound, then took up positions to our right. When I looked forward again, I could see that the preparations were complete. Archers had arrows knocked, and the marsh had grown silent around us.

There was a sudden crash through the treetops to our right, and a screeching sound as four harpies made a diving attack on the gnolls at the barricades. The crossbowmen immediately turned and fired, bringing down one of them as they circled upward back toward the darkness. Instantly they began reloading, but no sooner did the body of the fallen harpy hit the ground than all hell broke loose. Into the light charged nearly thirty troglodytes, followed by the round, tentacled forms of what could only be beholders. Still the lizard archers had not fired, but I could see Verdish wildly moving her arms about. Though I have little training in the mystical arts, I could clearly see that she was casting a spell.

The spell took form, and the ground beyond the forward barricades softened beneath the feet of the troglodytes into a thick, gooey mud, slowing their charge. It was then that the lizard archers finally fired, having a much easier time shooting at targets that weren't so mobile. At the same time, the mage with us pointed his staff at the nearest beholder, letting loose a bolt of fire that burnt the creature to a crisp.

To our right, the gnolls had engaged the troglodytes that were coming over the barricades. Though outnumbered, they stood their ground. The crossbowmen began firing at will to help cover them. To the front the mired troglodytes were still pressing on, though they were falling rapidly under a rain of arrows from the lizard archers, and any troglodytes that reached the near side were cut down by the Korbac and the gnolls.

Suddenly, the tree to our left exploded. Bits of wood and fire went every direction, and the blast knocked me to one side. I would have surely fallen out of the tree had I not been able to grasp one of the branches. While Marcus and Gregor tried valiantly to pull me back in, the mage was taking aim with his staff once more. I looked in the direction he was facing, and through the smoke I could see a robed figure riding a black horse - a Warlock! That must have been what had blown up the tree, I thought. The mage fired, but the bolt dissipated before it reached its target. The Warlock, however, took aim at us, and my hair stood on end as a great bolt of lightning shattered our tree into a million splinters.

I was thrown to the ground, twisting my ankle badly as I landed. The top half of the tree had been blown open as if from within, or peeled open like a fruit. My ears were ringing, and the pain in my ankle was unbearable. All of the halberdiers had been knocked down by the blast, and most were now climbing to their feet. I couldn't see anyone who had been in the top of the tree with me, and feared the worst. As I looked around I saw the forward line of gnolls crumbling under the onslaught of the troglodytes and beholders. The halberdiers, now thinking they had nothing to guard, moved to help the forward troops. The right flank was faring better, so I crawled that direction.

Just as I reached the dragonfly cage there was a loud roar from in front of me. I looked up just in time to see a great manticore leap over the barricades, landing in the midst of the gnolls, where it viscously began tearing them apart. My stomach turned.


I looked to the front barricade. More of the beholders were down, and there were a few straggling troglodytes, but the blast of a fireball told me the Warlock was still alive and well even though I couldn't see him. To the right, the manticore was wounded but still fighting, and the gnolls not fighting it had their hands full with nearly double their number in troglodytes while two more harpies attacked from above. We were badly outnumbered, and we were going down fast. I cowered against the base of the dragonfly cage, thinking this was indeed the end.

Over the din of the fighting came the distant sound of a war horn. I couldn't tell from which direction it had come, but looking around it didn't look like anyone else had heard it. The right flank was holding, though only because it seemed like the troglodytes were more interested in finishing off the gnolls than in getting past them. A flash of lightning followed by several screams brought my attention to the front, though I had to peer through the dragonfly cage to see what had happened. The scorched dead, both friend and foe, laying in a straight line meant that a chain lightning spell had been used. I looked for the Warlock, but my view was obstructed by the dragonfly that was moving about inside the cage.

That's when I realized it. The dragonfly! I dragged myself around to the other side of the cage and pulled the pin that held the door closed. Then after tossing the door open, I flattened myself against the ground as the dragonfly emerged from its cage.

Obviously wanting to be the king of the sky, the dragonfly flew straight for one of the harpies, grappling it in midair. They tumbled, but the dragonfly's jaws were locked securely at the harpy's throat, and in a matter of seconds, the harpy's lifeless body dropped to the ground. The other harpy was only slightly more lucky. It and the dragonfly traded slashing attacks as they circled each other higher and higher into the air, eventually vanishing into the darkness.

As they disappeared from sight, I became aware of a deep rumbling sound. As the sound grew, the ground began to tremble, almost as if a stampede were approaching. Suddenly the ranks of the attackers broke, and I could see troglodytes and beholders, with the Warlock hot on their heels, running into the compound, pursued by a pair of tremendous copper-colored gorgons. Directly behind them, some fifty gnolls charged, and I could see a lizardman riding a horse, another Beastmaster!

At that moment there was a rush of wind as a great wyvern dropped from the sky. It swooped low, slashing the manticore with its poison-tipped tail, killing it instantly. A cheer went up from the gnolls, and the wyvern trumpeted its response as it soared upward, preparing to make another pass. But another attack wouldn't be necessary. The Warlock, along with a single beholder and perhaps eight or nine troglodytes, was fleeing into the darkness. We had won!

But what a price we had paid. Less than a dozen of the town's gnoll marauders had survived, and all but two of the halberdiers had perished. Much to my surprise and relief, both Professor Finch and Gregor had survived the destruction of the tree-tower, though Marcus had suffered a broken wrist, and Gregor had a foot-long splinter from the tree through his thigh. The mage was dead, as were all but three of the crossbowmen. The other tree's occupants had not been as lucky. Miraculously, Verdish, though a bit singed,
had survived, but all who had been with her had been burned to a crisp.

Like the medusa from that morning, the dead were taken down to the water's edge for disposal. Little ceremony was given, but even with the reinforcements that had arrived it was nearly morning by the time the place was cleaned up. During that time, Verdish healed the wounded, using a strange combination of magical spells and mystical voodoo, followed up with a strong and vile-tasting potion. I don't know what it was, but I slept until mid-afternoon the following day.

We spent the remainder of the day studying the creatures. The wyvern had made itself a nest in a large tree, and now that I could see it in the daylight I realized that it was an elder wyvern monarch. The gorgons trotted about, shaking the ground with each step, but they seemed almost playful. I was surprised to discover the dragonfly back in its cage, and I was told that during the night it not only returned to the town, but it had climbed back into the cage. Several gnolls had begun work digging a basilisk pit, and others were putting up the fencing for what would eventually be a hydra pen.

The next morning we departed. A strong force of gnolls escorted us to the travel gate, but only Korbac, Marcus, Gregor, myself, and the 5 soldiers went through, bound for home. It was an uneventful trip from the gate back to the University, but I think that we had all had enough excitement for a while!

http://web.archive.org/web/20000611111906/...y.com/tales.htm



KREEGAN REFERENCE

August 11, 1998

NOTE FROM XANTHOR

"Good afternoon! I discovered that earlier today the University received a letter from Xanthor. Since I knew that you would want to hear word of him, I shall read his letter to you.

*ahem*

To the Staff and Students of the University of Erathia…" blah, blah, blah, "…August 6th, 1164."

"Colleagues." He's always so formal, isn't he?

"I know my journey has barely begun, but I felt it would be a good idea to keep you posted of my progress on a regular basis, even if at times it seems like nothing is happening. In the two weeks since leaving the University, I have seen little in the way of the excitement that Prof. Finch and I encountered in Stillbog."We continue to travel to the northeast, toward the AvLee and the Contested Lands. The weather has been good, and looks to stay that way, though as we travel farther to the north at this time of year we should definitely find some cooler climes. A Knight by the name of Desslock is our guide to the Contested Lands. Beyond that I understand that an experienced Ranger will be leading us through the forests. The eastern countryside of the kingdom is beautiful. Gentle, rolling hills and quiet streams make for a pleasant journey, and it'seasy on the eyes as well. I would like to thank you all again for allowing me to tour the world!"

"Ah, here is where things get curious."

"But there is a reason I chose to write to you today. Last night we stayed at an inn in the town of Whitestone. Strange thing about this town, we didn't actually *see* a white stone anywhere. In fact, most of the buildings weren't built of stone at all! Anyway, we met a messenger who had stopped there for the night who told us that he was on his way to the capitol. He said that he had not read the letter that he was carrying, but that it was given to him by a commander of the eastern garrison near the Eeofol, a volcanic range on the eastern coast of the continent.

Apparently, there had been some sort of battle there. The Erathian guard was not involved, they merely found the site where the battle took place. Actually, the messenger knew very little of the events, only that which he had heard while waiting to receive the letter. If what he heard was true, the battle was between creatures from Eeofol and creatures from the underworld, much like what we saw in Stillbog."


"Since Xanthor doesn't mention it, I should point out for those of you who don't know that the Eeofol range is home to many of the creatures of the Infernos."

"Unfortunately, I have no other information of the incident, but our journey to the AvLee should take us near the Eeofol. I shall keep my eyes and ears open for any other news."

"Warmest regards, Xanthor.


Well, that's the letter. I shall have to see if I can gather any information from here. Do not worry, there have been no problemsfrom that part of the world in centuries. Xanthor should be safe and sound."

August 12, 1998

CLARIFICATIONS

"After reading Xanthor's letter yesterday, I realized that there were a few things I should probably clarify. First, let me start with the Infernos. These places of summoning and breeding are only part of Erathia's recent history. You see, approximately three years ago, a race of devils known as the Kreegans mysteriously appeared in Erathia. Several astrologers claim their arrival was signaled by a star that fell from the heavens, crashing into the volcanic Eeofol range where the Kreegans are most prolific.

Shortly after their appearance, they immediately began to attack the nearby settlements. Initially, the only resistance they met were the garrisons of the Contested Lands. The Kreegans moved so quickly that the human cities of Dunwall and Marishen, along with the elven city of Bath'iere, fell before any large force could be brought against them.

Troops from Erathia teamed up with elven armies from the AvLee, and together were able to halt the advance of the Kreegans. However, not even the combined might of the two strongest armies in Erathia could secure a victory. As the generals sought a solution, one came from a most unexpected place. The Dungeon Overlords, long-time enemies of Erathia, attacked the Kreegans from their flanks, but rather than destroy the army, they subdued them. The Kreegans, apparently now under the command of the Dungeon Overlords, retreated back to the Eeofol range, where they have remained for nearly all of the last two years.

In that time, new garrisons have been created by both humans and elves alike. Reconstruction of Dunwall has begun, and the armies of Erathia and AvLee have found themselves in several insignificant skirmishes with creatures now bred or summoned within the Eeofol Infernos. More often than not, it is troops of the Dungeon Overlords who step in when the Kreegans seem to get out of hand. The event that Xanthor reported was evidence of that.

With luck, we will one day be able to rid the continent of the scourge of the Kreegans and their allies. However, one must wonder why the Dungeon Overlords, who have never been friendly toward Erathia, did not merely allow the Kreegans to run rampant across the land?

Ah, well, that is a pondering for another time."

August 19, 1998

DISTURBING LETTER


"Oh dear, I just received a disturbing letter from Xanthor:

"To the Staff and Students…" blah, blah, blah, "…August 14th, 1164."

"Today was very strange indeed, and I fear that if I do not put today's events into writing before turning in, I will wake tomorrow having forgotten much of it. I shall try to remember it all.

"Our travel has been swift. Desslock tells me that we should reach the Contested Lands in as little as another week provided the weather holds. In fact, we're making such good time that this morning when we came upon the town of Claxton, Desslock decided we would spend the day here and leave tomorrow.

"As you know the library in Claxton is one of the most complete outside of the University (not including, of course, the libraries of Bracada), so I decided to spend the afternoon there. I wasn't looking for anything specific, but I did come across several interesting texts, including one highly entertaining novella written about many of the famous personae of Enroth. I'll have to see if I can't get a copy made for the University.

"About mid-afternoon, a slender gentleman entered the room I was in and began casually browsing through the scrolls. He was wearing a long coat of sorts, similar to the clothing of the Bracada highlands, which seemed odd considering the warm weather. When I inquired, he said something about not having packed enough summer clothes for his journey. I pressed him further (you all know how nosy I can be), and discovered that he was from Silver Cove in Enroth!

"Well, we must have chatted for hours, eventually leaving the library for a nearby tavern, him telling me about Enroth and I about Erathia. I feel I need to report, however, some of the news of Enroth. First, the continent is in chaos. Apparently the armies of Enroth were not nearly as successful of stemming the tide of the Kreegans as the armies of Erathia. According to my friend, King Roland Ironfist marched an army to face the devils and never returned. Between that and the increasing number of natural disasters that have been occurring, many are starting to believe that the Ironfists have lost the 'mandate of heaven,' which he explained as 'the divine right to rule.' Hearing some of his tales, I thanked my lucky stars that such occurrences did not happen here in Erathia.

"At one point, my friend began rummaging through his pack that he carried with him, and I noticed a sealed letter marked with the name Zenofex. When I asked him if that was his name, he quickly shoved his belongings back into his pack and said, 'I can't discuss it here. Meet me back at the library in 10 minutes.' With that, he left the tavern.

"Well, you know how easily distracted I get, and tonight was no different. There was a travelling bard at the tavern who was telling a story but seemed to be making it up as he went along. I was enthralled, and as a result I completely lost track of the time.

"Suddenly there was a woman's scream from outside in the street. Everyone in the tavern, myself included, ran outside to see what had happened. It was dark, but we could see that across the street, at an entrance to an alley, a body was lying in a slowly growing pool of blood. The woman who had screamed said that she had seen the man come out of the tavern and cross the street. Just as he got to the alley, a figure wearing a foreigner's longcoat leapt from the alley, slit the man's throat and then just disappeared into the shadows.

"By the time the city guard arrived and managed to clean up the mess, most of us had returned to the tavern, though in a much more somber mood. As I mulled over the murder that had just had just taken place, a patron approached me and asked if I was related to the victim. This of course seemed like a strange question, but I told him I was not related and asked why. 'Because,' he said, 'you look a little bit like he did.' I downed the rest of my wine in a single gulp, then asked for an armed escort back to the inn where we were staying. I then began writing this letter.

"I don't know who this Zenofex person is, but I hope never to see him again, or if this traveler was actually him. I shall be staying a little nearer to Desslock for the next week.

"Until next time, Xanthor."


"I do hope he stays out of trouble. He could have gotten himself killed! Well, you must excuse me, I must see that this letter is sent to the King's palace. The King will certainly want to know of the goings on in Enroth."

-Finch

http://web.archive.org/web/20000616015821/...com/kreegan.htm



NECROMANCY ORIGIN

"The origins of Necromancy can be traced back to the time of the Silence, though not as directly as you might imagine. The art of Necromancy is a spin-off, really, of Alchemy, which in itself is a spin-off of Wizardry, which is a spin-off of, of all things,
Religion.

Now let me explain. Not to sound cliche, but "in the beginning," there was Religion. The basic principle behind Erathian Religion is that if you properly follow all the rituals, that which you ask for shall be granted. This belief holds true even today. But centuries ago, those who dabbled in the mystical arts changed the basic precepts of Religion. Living high in the southern mountains, they became the first Wizards, using rituals of magic not to ask for reward, but to create it themselves.

Sure enough, there were some Wizards who were not content to be Conjurers. Rather than create something from nothing, they changed the practiced rituals in an effort to change their environment - they attempted to animate the inanimate. Now comprised more of science than of magic, the art of Alchemy was born.

Still, there were a few who took this "new religion" one step further. Rather than give life to inanimate objects, the goal of this new group was to re-animate previously living creatures. By blending the magic of conjuring with the science of alchemy, the Necromancers sought the complete and total resurrection of the dead. However, it quickly became apparent that in order to restore life in this fashion that life must be taken from somewhere else.

Such a practice was so blasphemous (even to the Wizards and Alchemists) that the Necromancers' cult was exiled from the nation of Bracada (the southern mountains I mentioned earlier). Wandering the continent, the cult eventually settled in the AvLee - a region teeming with life. As time passed, the Necromancers, trying to reach their goal of a perfect resurrection, slowly drained all the life around them.

The closest the Necromancers have come to a resurrection is the creation of the Lich. The Lich itself is not evil - it is merely the attempt of a mage to keep himself alive after his death by *trading* his life for his own resurrection. Far more sentient than the animated Zombies or Skeletons, the Lich retains the abilities of its previous form, but must continue to feed on life to survive.

Today the nation of Deyja, barren home of the Necromancers for nearly a millenium, continues to grow like a cancerous scar in the heart of the AvLee. The elves have been unable to stop this slow spread of lifelessness, nor has any other nation even tried. No war has ever been declared on Deyja - even if the Necromancers were completely destroyed, the land is uninhabitable.

But the Necromancers have two true enemies: the Wizards and Alchemists who spawned them, and the Elves who must now live with them. In my humble opinion, it is but a matter of time until someone does declare war upon Deyja."

-Finch

http://web.archive.org/web/20000606063326/.../necromancy.htm



THE INFERNO

My friends, in all my studies of Erathia, there is but one thing that fills me with dread more than the silent, cold death of the Necropolis, and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the Demoniaks and Heretics who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose.

None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies.

The lowliest creature to be found here is the Imp. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an Imp becomes a Familiar, it can create a dimensional rift within the city, allowing an even greater influx of these vermin.

After the Imps come the summoning halls of the Gogs and the furnaces of the Hell Hounds. Both appear in great numbers, though fortunately nothing near the influx of the Imps and Familiars. The Hell Hounds, when properly summoned, can not only take the form of a stronger Cerberus, but in the best cases can also be summoned in greater numbers.

As many of you have asked, there are in fact Demons to be found in Erathia. They, along with the weaker Hell Hounds and the stronger Pit Fiends, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble.

Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the Efreet. These monsters bear a striking similarity to the Genies, riding about on great waves of fire that always surround them. However, even the Efreet Sultans quiver with fear in the presence of the purest of all evil creatures, the Devils. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons.

Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson.

http://web.archive.org/web/20000609221731/...ferno_topic.htm



RAMPART

Based on many of your questions, I have chosen the Rampart city as my topic for today. The Rampart cities of Erathia are most similar to the Sorceress cities of Enroth. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature.

To start with, the Rangers and Druids no longer serve as troops in the armies of Erathia. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.

Whenever a new Rampart is constructed, it is the gentle Centaurs and sturdy Dwarves who arrive first to pledge their loyalty. In fact, once you offer proper training to the Dwarves, they will begin to "horde," bringing both additional units and income to your city.

Before you know it, Elves will begin to join your city, Wood Elves at first, then Grand Elves as time passes. More amazingly, once they are convinced of the cause you fight for, the Elves will begin to bring to the Rampart their great Pegasi mounts, creatures both beautiful and deadly, to join your armies.

One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble Treefolk, who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical Unicorns will show themselves, also ready to do battle in the name of good.

But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive Green Dragons, and their elder Golden kin, will begin to arrive. Your success is almost assured!

Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of Erathia.

So ends our discussion for today. If you have any requests for which of Erathia's cities you would like to learn about next, please voice them here.

http://web.archive.org/web/20000608070815/...mpart_topic.htm



CREATURES OVERLOOK

First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of Enroth, there are some definite, distinct differences. For example, there are six types of dragon to be found here, though two of them are the vile creations of the Necromancers. I have heard of fearsome sea creatures, but have never seen one with my own eyes, and I am happy to say that I've never had to worry about any burrowing beasts in my time here! I could not even imagine having to constantly watch my step.

Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different human and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.

As for things you may not be used to here, there are many. Gone are the ghosts and sprites, the boar and the halfling, even the mighty phoenix can not be found in this land. However, in this place the goblins have trained the wolves as mounts, the gorgons make the very earth tremble beneath their hooves, the death knights lead the armies of the dead, and the basilisks openly challenge the medusa's gaze.

http://web.archive.org/web/20000612115348/...it_overlook.htm



QUEEN CATHERINE

"Earlier this week I was asked about Queen Catherine. I, too, wonder about the well being of the daughter of our King, Nicolas Gryphonheart, especially now, since I am sure she has heard the news of her husband's demise that Xanthor's attempted assassin spoke of.

Catherine has not so much as set foot in Erathia since her marriage to Roland Ironfist, King of Enroth, ten years ago, though she left quite an impression in her twenty years in Erathia. Catherine is the first daughter of Nicolas and Gwenllian Gryphonheart, born less than one year after their marriage in 1133 A.S. Catherine had one sibling, a sister named Beatrice, who was born, strangely enough, on Catherine's seventh birthday. The event was heralded across the land as a good omen, and a nationwide celebration was held for seven days - one day for each year that separated the sisters.

On her sixteenth birthday, and against the wishes of her father, Catherine enlisted in the Erathian military. It was completely unheard of, and King Nicolas nearly ordered her daughter brought to the palace in shackles, but the endorsement of Queen Gwenllian ended all disputes. However, Catherine's first few months in the military were anything but routine, as she quickly outlearned, outfought, and simply outclassed even some of Erathia's best officers.

In June of 1151, Catherine was ordered to take a small force to near the Contested Lands, where she was to put down a rebellion of citizens who claimed to be descendants of the Phynaxian Empire and were demanding their independence from the Kingdom of Erathia. As it turns out, the rebellion was a setup by one of the Generals of Erathia's military, a man by the name of Connel Traxton, who intended to bring an end to Catherine's rapid rise through the ranks of the army.

Catherine's force was ambushed two days before her scheduled arrival in the Contested Lands by an army nearly twice their size, comprised mostly of goblins and orcs. Keeping her wits, and using apparently a natural ability for tactics (though some claim it was merely a miracle), Catherine was able to not only defeat her attackers, but she managed to capture the opposing commander, who through a bit of "persuading" confessed to his involvement in General Traxton's plan. The man was dragged back to the Erathian capitol, where it is said that General Traxton actually fainted when told the news. The enemy commander was immediately executed, and Traxton would have followed, but Catherine demanded that she be allowed to duel the now former General. According to the records of the event, Catherine had slain Connel Traxton before either of them had broken a sweat.

For her miraculous (there's that word again) victory, Catherine Gryphonheart, barely seventeen years old, was given the Erathian Medal of Courage by her (now very proud) father.

Two years later, Queen Gwenllian and Catherine's sister, Beatrice, were killed by marauders while travelling along the northern coast. It is said that the King nearly destroyed the palace when he received word, and that Catherine nearly destroyed the barracks. The funeral and the days which followed were perhaps the most somber time in recent memory, disturbed only by the news of the swift and complete punishment dealt upon the marauders who were responsible for the murders. Rumor has it that Catherine blamed herself for not being there to protect her mother and sister, and as a result she resigned from the military and swore not to let the same thing happen to her father, becoming his personal guard.

Fearing for his daughter's well-being, in May of 1154 King Gryphonheart made arrangements for the marriage of Catherine to King Roland Ironfist of Enroth, who had earlier that year defeated his brother, Archibald, in a pitched battle for the Throne of Enroth, which came to be called the Succession Wars. Though at first she did not wish to leave her father's side, Catherine eventually agreed to the marriage, and on the first day of August, 1154, she married King Roland, becoming Queen Catherine Ironfist of Enroth. The ship that carried her from Erathia was renamed the Queen Catherine, and she has not returned to her homeland since.

The following year the proclamation was read in every city, town and village in Erathia. Queen Catherine had given birth to a son. The child was called Nicolai, which the Queen chose to honor her father.

I'm sure King Gryphonheart is to this day still filled with pride. I just pray that the Queen does not blame herself for the loss of her husband."

-Finch

http://web.archive.org/web/20000607214638/...y.com/queen.htm


PARALLEL WORLD

" *cough!* *cough!* Oh, thank goodness I'm finally in the right place. I think I've been stuck in some sort of "parallel world" for the last week. It was all very strange - filled with people who looked just like you, but acted very differently. I thought I was going mad when I spotted Guthwulf in the middle of the University building a dollhouse out StormMaster's supply of, what did he call them… nukes? It was dreadful, I barely made it out through a portal before he blew up the place, and I've been portal hopping ever since!

Well, now that I appear to be back in reality, I can only hope that some of the things I have seen in the last week are not happening here as well. You see, my last hop took me to a Gremlin skyship (believe me, they were just as surprised as I was) that was on a sulfur gathering expedition to the Eeofol volcanic range. After I told them my tale of what had happened, they said they might be able to return me to the correct world, and began to work on opening a portal. While I waited, I decided to take in some of the scenery, especially since I had never actually seen Eeofol, either before or after the Kreegans arrived.

I was amazed by what I saw. Instead of admiring the stark scenery of the many volcanic ranges, I saw a massive army gathered below! I informed the Gremlins, who seemed unconcerned, saying that this army had been gathering for nearly two months. I had never seen so many of the Inferno creatures in one place, and I became so frightened I had to look away. I laid down on the deck of the skyship, choosing instead to watch the smoke from the ship's furnace swirl around the twin balloons that held us aloft.

Perhaps an hour later, one of the Gremlins approached me to say that they were almost ready with the portal. He took me to the back of the skyship where half a dozen of his shipmates were working some bizarre machine with dozens of moving parts and gears. They told me to get ready, and one of them took hold of a long lever that looked like some sort of switch. The machine buzzed and whirred, and as the Gremlin threw the switch there was a blinding flash of light but… no portal.

Not sure what had gone wrong, the Gremlins began looking around, convinced that a portal should have appeared. Finally a shout of "I found it!" at the back of the skyship got our attention, and I realized that the Gremlin who had spotted it was pointing over the railing behind us. With a gulp, I approached and cautiously looked over the rail. There, nearly twenty feet below us, was a flat, black square, slowly floating along behind us.

I flatly refused to jump. One of them said, "okay, if that's the way you want it." When I told them it was, they surrounded me, picked me up, and threw me off the ship. I suppose I should be glad their aim was true, yes?

Regardless, I'm home now, and I must send word to King Gryphonheart. I only hope that what I saw in that other world is not going on in this one as well!"

-Finch

http://web.archive.org/web/20000607001946/...ellel_world.htm



RUMORS FROM THE COURT

Introductions

posted by the Courtier

September 20,1998

"Well, if you're here for rumors, you've certainly come to the right place. Half the things said here are made up anyway, usually by some local Baron attempting to gain King Gryphonheart's favor. It's nonsense, I tell you! Why just last week a letter arrived from some poor fool claiming to be a descendant of the family of Phynaxia, claiming that troops were needed in the east. He claimed that an army "greater in number than there are stars in the sky" was massing in Eeofol.

Sounds to me like some insane farmer saw an imp steal a chicken, but that wasn't the end of it. The very next day we received a letter from the University, claiming that one of their professors had seen this army from a gremlin skyship. But wait, it gets better! According to the professor, he was travelling through some sort of dimensional gate when it happened! Baaahhhhahahahaha! Insanity, I tell you! I can't believe they allow people like that to actually teach others!
Baaahhhhahahahaha!

*cough!*

Hmm, please forgive my outburst, *snicker* but it really was quite amusing *chuckle* when that letter arrived. We read it aloud several times, and it just got funnier every time. I do wonder what the King's opinion of it was, though come to think of it, I don't think the letter ever made it TO the king. Ah well, he needn't be bothered by such lunacy.

Well, stick around, I'm sure we'll hear more soon."

The Letter

posted by the Courtier

September 22, 1998

"Bah! Another letter talking of armies. Not the Kreegans this time, though. No no, now it's the Dungeon Overlords. Will these people never cease? And this one… another professor at the University! Are they ALL mad!? What was this one's name… ah yes, Xanthor. Said he was on his way here with a first hand account of the story. Hah! We should all get a good laugh out of this one, mark my words!

Bah!"

Yes, this is really something for me... I love when the guest speakers post and after waiting months to hear from a new one, we have Xanthor returning to tell another story!!! Remember Tales From the Swamps? It could be as highly anticipated as that... His story will appear on a new page entitled "Zoological Accounts."

Annihilation

psted by the Courtier

September 24, 1998

"Well, we've finally received word from one of our *official* outposts on the Eeofol/Nighon border. Apparently there *is* some truth to what the locals, and even the University Professors, have been saying. According to the report, two massive armies, one formed from the Infernos, the other from the Dungeons below Nighon, are moving toward each other. The King, it seems, has decided to hold off on sending troops to the region. If they wish to annihilate themselves they apparently can do it alone. It's a smart move, because having an Erathian army in the area might cause the Kreegans and the Dungeon Overlords to decide they'd rather kill *us* than each other.

I must admit this is not the first time these two nations have fought with each other, but if these numbers are to be trusted then this is something more than just the Dungeon Overlords attempting to put down another Kreegan rebellion.

Ah well, fear not, for we are safe here under the wise leadership of King Gryphonheart."

Death

posted by the Courtier

September 28, 1998

"A terrible thing has happened! The King! The Kiiiing! *SOB* He… He… *SOB* King Gryphonheart is dead! DEAD!

They say he died in his sleep… but… bwahhhhhhh! *SOB* How could he be… dead? I mean, he was no spring chicken, but 54 years isn't THAT old, even for a King. Ack! What am I saying!? Bwahhhhhhh!

It has just come to my attention that the King's personal food taster also died in his sleep! Since none of the other guests at last night's feast took ill, this can mean only one thing… POISON! Oh what has this world come to!? "

Proclamation

posted by Dannil Darvin

September 29, 1998


May I please have everyone's attention! Thank you. My name is Dannil Darvin, Lieutenant of the Royal Erathian Military Command, and I've been instructed to come here and read this, uh, proclamation to you so, uh, here it goes.

"In light of the recent tragedy of the loss of the Nation of Erathia's King, Nicolas Gryphonheart I, and in light of the fact that no bloodline heir to the Throne of Erathia exists, rule of the Kingdom of Erathia shall pass to the Royal Erathian Military Command until such time as a proper successor can be found."

"Know, too, that the murder of the King will not go unpunished. An investigation has already provided several leads, and it is only a matter of time before the guilty party is brought to justice."

"So signed, General Morgan Kendal, Commander, REMC."

Well, uh, that's it I guess. I've also been assigned to the Palace, so I'll be here until I receive new orders. Please try to stay calm, I'm sure this will all blow over soon enough.

Battle Results

posted by the Courtier

October 2, 1998

"I was listening in at the door of… well, I can't say, really, but let me tell you what I've heard! The Dungeon Overlord and Kreegan armies met just south of Eeofol in what was sure to be a spectacular battle. Instead, they set up camp for two days, and according to the scout reports, the Dungeon Overlord army gradually vanished! Thousands of creatures just disappeared! After that, the Kreegan army split in two. One broke camp and headed north back toward Eeofol. The other, however, turned west. They overran the border into the Contested Lands, laying waste to everything in their path, including the Erathian Garrison forces stationed there! I did not hear an exact number of casualties, only that the Garrison was a total loss.

What will we do!? The Military Command already have their hands full keeping the peace throughout Erathia following the King's death, and it took the full might of the REMC to stop the Kreegans two years ago. How will they stop this attack!?"

A Word of Courage...

posted by Dannil Darvin

October 2, 1998

"Well, it would seem that for once the Kreegans have managed to defeat the Dungeon Overlords. We just received a report that after two days of fighting, the Dungeon Overlords were driven underground, most likely in a retreat back to their Nighon homeland.

Not only that, but following the battle, half the Kreegan army began its retreat to Eeofol, while the other half, apparently as some sort of diversion, attacked the Erathian Garrison forces stationed in the Contested Lands. Heavy losses were inflicted to both sides, but our latest information shows a victory for the REMC, though reinforcements will be sent to the region over the next several days should another attack occur.

Fear not, friends. We have defeated the Kreegans in the past. We shall defeat them again."

http://web.archive.org/web/20000609004258/....com/rumors.htm



THE LEGACY

It was a warm, southern-hemisphere spring day. A gentle breeze blew through the wide-open windows of the Palace, finally having the chance to clear out the stale air that had been trapped inside all winter. True, this winter had been warmer than most, bringing only dismal, dreary rain on days that should have ended with a blanket of angelic, powdery snow covering the palace grounds, but today just seemed… fresh. Like a new beginning.

High above the Palace a pair of Griffins soared, riding the wind in long lazy circles. The sun glistened off the rooftops, still wet from yesterday's rain, and the sounds of the swollen Teal River could be heard over the activity in the Palace courtyard. It was almost as if nothing was wrong with the world, thought the figure who watched from the balcony of his sleeping chamber. Nothing wrong at all.

The man continued to watch, finally turning his attention to the courtyard. To his left, two mounted patrols undoubtedly discussed the latest news. One of the three-man teams was just setting out, the other had just returned. Fortunately no sign of any incursion had been seen. The Erathian capital, for now, was safe.

Off to his right he could see a group of refugees, seemingly identical to those he had traveled here with just two days ago. Even from this height he could make out the frightened and shocked faces of women and children. But no men. Like those he had arrived with, the men had been swiftly recruited into the Royal Erathian Military Command. I should have gone with them, he thought. I have made knowledge my life's work, at least I could have put it to good use.

The balcony was high enough that he could see the Military's practice field across the river. Nearly two hundred soldiers were arranged in great double lines, apparently sparring with each other. At that moment he was grateful that he had not joined the other men. That sort of activity was definitely not his style.

Just then there was a knock at the door of the suite. He took one more look around, noting the irony of a people engaged in a destructive war, all beneath a spring day that was striving to give life to the land. Turning, he stepped back into the room, feeling the chill of the still-cold floor through the soles of his shoes. Reaching the center of the room, he stopped. "Come in," he said.

The door opened just enough for a chubby little man to enter the room, obviously one of the Courtiers of the late King. The man took two steps, stopped, and bowed cleanly and deeply before speaking. "Professor Xanthor," he said, "they will see you now."

Xanthor followed the courtier through the palace. The warm breath of spring had not yet penetrated the interior halls, and Xanthor found himself wishing he had put on some warmer clothes. The courtier did not speak, but he somehow managed to perspire in the chill air. The only sound was that of their feet, and the *swish swish* of the fine silk garments that the courtier wore.

"What happened here?" Xanthor finally asked, hoping to strike up a conversation. No one had come to see him in the two days that he had been at the palace except for the servants who had brought him food. The guard posted outside his door would not speak, except when Xanthor attempted to leave, only telling him then that, for his safety, he needed to remain in his quarters. It wasn't until he demanded to see the King that he learned of the Gryphonheart's death, and he had spent the better part of yesterday trying to bribe information out of the servants with food off his own plate.

The courtier did not even break stride. "I'm very sorry, but I've been forbidden from discussing anything with you, Professor." He then glanced around, making sure no one was nearby, and continued, lowering his voice to just above a whisper. "What would you like to know?"

Xanthor smiled. At last, someone willing to talk. "Well," he said quietly, "you could start with why I've been a prisoner the last two days. "I'm a scholar, not a thief."

"I know how you must feel, but you have to understand that ever since the Royal Military Command took control following the King's death, they've been hoarding information regarding everything. The war is going badly. Not only have the Kreegans overrun the eastern borders, but the Dungeon Overlords have vanished. The Military claims that the Kreegans finally defeated the Dungeon Overlords, driving them all the way back to Nighon, but there wasn't actually a fight. The Dungeon Overlords just… well, vanished!"

Xanthor struggled to remember his geography. He knew that the eastern third of the continent was riddled with caves, as were several regions in the west. Could the Overlords have really given up their control of Eeofol? If so, why would they have done it without a fight? Xanthor realized that the Courtier was still talking…

"…have been reports of refugees as far north as AvLee. Half of Erathia has been overrun, yet that whelp of a Lieutenant Darvin continues to tell us that nothing is wrong, that the fight with the Kreegans is merely a border skirmish. They have kept the royal court cooped up in this palace for the last month, and continue to deny us information."

"Wait a moment," Xanthor interrupted. "If the Military Command is being so secretive, how is it that you know what's going on? Are you on the Council?"

The Courtier cleared his throat, then stopped in front of a door. "Here we are, Professor," he said, changing the subject. He knocked twice before opening the door.

Xanthor followed the chubby man into the room. He did not recognize any of the faces of the seven men standing around a large table, nor had he really expected to. The Courtier announced him, then bowed cleanly and moved toward the door to leave, pausing only to wink in Xanthor's direction. Then he was gone, and as the door was closed heavily behind him, Xanthor realized that this probably wasn't going to be much fun.

The near side long table was covered in what looked to be reports, scrolls, and letters. A great cloth map of the continent lay draped over the far end. The room was warm, too warm compared with the chill of the Palace hallways, but it was clear that the fireplace had been going all night and morning. Xanthor looked at the faces of the seven men, wondering if he should speak, but one of the men, a well dressed, older man with fiery red hair and a long, sculpted mustache, broke the silence.

"Thank you for coming, Professor," he said. "I am General Morgan Kendal. I must apologize for the lack of information, but we really had no idea what to do with you. You see, most of the men fleeing the fighting are quickly trained and put right back into it, but we have a more serious problem with you. We need information from you, but we also need your secrecy. We need to know that what we discuss in this room today never gets discussed beyond that door."

Xanthor thought it over. "General, since I don't know what this is about, it is difficult for me to make such a decision. However, since I think I know what you wish to discuss, I have no choice but to agree."

"Good," the General smiled. "Finally someone who might actually be trustworthy. You can't imagine how difficult this has been, or," he said, pausing, "maybe you can. Dannil, get the Professor a drink." The youngest of the seven, suddenly realizing he was being addressed, quickly jumped into action, and before he knew it, Xanthor held a goblet of what seemed to be a fine Erathian Red.

The General continued, introducing the other five men. The fair-haired one was Lord Haart, who had served Roland Ironfist in Enroth. The next was Ryland, a ranger among the AvLeean settlers near Grainrich in eastern Erathia. Standing next to Ryland was a bearded wizard from Bracada, Theodorus. Across the room was Orrin, commander of the archery yards, and Ingham, Headmaster of Steadwick's Monastery. "And you have already met my Lieutenant, Dannil Darvin," the General finished.

"Quite a gathering," Xanthor said, "but I don't understand where I fit into this."

"Where you fit," the General's expression had become a frown, "is here, as our source of knowledge. We, the seven of us standing before you now, have yet to see what you have. We've been commanding from the rear; sending orders to the front
lines and waiting for reports to return. You, however," again the General paused. "You have been there, in the midst of the battles. We are hoping that your reputation for curiosity has allowed you to observe what's really happening out there."

Xanthor wanted to laugh, but detected something else coming from the General. "You mean you don't know what's going on? And you think I have the solution? Please, General, I'm a scholar, not a spy."

The General seemed saddened. He turned, looking into the eyes of some of the greatest leaders in the world, each in turn, before returning his gaze on Xanthor. He clearly needed to say something, but couldn't seem to find the words. After several
moments, he spoke.

"When the King was murdered," he began, then saw the look of horror on Xanthor's face. "You didn't know? As best as our investigation could determine, he was poisoned, but that is a separate matter." There was another long pause, and he began again. "When the King was murdered, I, by writ of law, became the temporary ruler of Erathia until such time as a suitable heir could be selected. The Kreegan attack into Rionpoint could not have come at a worse time. Much of the nation was just learning of the loss of their King, and suddenly they were called to help defend a leaderless Erathia."

"As if the entire nation had lost its heart," Xanthor interrupted.

"What?" the General asked, looking surprised.

"Oh, nothing, it's just something I heard a long time ago… talking to a traveler from Enroth. Tried to tell me about some cult he was part of. It's nothing, really. Please, General, continue."

The General appeared pleased. "It looks as if you have more information than you know, Professor. More information indeed."

http://web.archive.org/web/20000616044826/....com/legacy.htm



UNLIKELY ALLIANCE

Hello my friends! You have no idea how nice it is to see so many familiar faces! But… what are you doing here? Was the University overrun? Oh, this war is simply dreadful, I tell you. Erathia is falling, and though I shouldn't say this, the Royal Erathian Military Command really has no idea what they're doing. Could you believe that not one of the leaders here at Steadwick has seen any combat? They're still gathering reports! Not only has Erathia been attacked from the east by the Dungeon Overlords and Kreegan Devils, but the formerly neutral leaders of Tatalia and Krewlod have decided to expand their borders into Western Erathia! What next... an undead invasion from the north?

Someone please get me a drink. I can't believe what a mess this has turned into. According to General Kendal, a traveler I met several months ago in the town of Whitestone fits the description of a man seen here in Steadwick, more specifically at the Palace, shortly before King Gryphonheart's death. At the time I thought the man was speaking in riddles, but it wasn't until I arrived here that I remembered him speaking of the religious cult he belonged to, and their prophecy of "a nation that would lose its heart" or some such nonsense. Oh, if only I had known... *sniffle* I could have saved the King!

Ahem! Please forgive me. I really did not learn of the King's death until I was almost to Steadwick. You see, I was actually in the town of Plinth, just across the Bracadan border, when the Kreegan attack came. The attack was swift, and the town fell quickly, but several hundred of us had been able to escape. We tried fleeing to the nearby town of Mirham, but discovered that it was under the control of the Dungeon Overlords. The refugees I had joined decided that the only course of action we could take was to head inland, toward the capitol.

But the road would not be easy. It seemed that no matter what path we chose, we had the Devils at our backs and the Dungeon Overlords all around. They always seemed to know where we were going, and were often waiting for us when we got there. Scores of people died, and sadly, many more were injured and had to be left behind. The holy men and women who traveled with us could do little more than offer a blessing to those poor, condemned souls.

As we continued toward Steadwick, and into gradually safer territory, we were joined by refugees from other parts of Southeastern Erathia. The story was the same each time, yet I grew more frightened each time I heard the story told. The Kreegans and Dungeon Overlords had attacked along a tremendous front from the edge of Bracada in the south across the Dwarven Mining Range near the southeast coast and as far north as the border of AvLee. The thought of such a broad offensive was staggering, even to me. I believe I saw General Kendal and several of his aides actually pale as I recounted the stories.

Anyway, it's good to be back where it's safe, and among friends.

-Xanthor

http://web.archive.org/web/20000612180404/...kely_allies.htm



GEOGRAPHY

"Thank you, Christian. My, that *is* quite a number of questions, and all good ones I might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to Xanthor, he does take after his uncle Agar so.

Let's start with some geography. Again, this is not my specialty, but I will give it a go. From the Erathian coast, a safe journey to Castle Ironfist in Enroth lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of Regna, where pirates lurk along the shipping lanes, disrupting most traffic. Regna lies to the northwest of Erathia, and Enroth to the west of Regna.

The Dungeon Overlords rule the eastern shores of the Erathian continent, as well as the Nighon islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless troglodytes and other creatures of the dark. As for a Cult of Baa, I'm afraid I've never heard of it. Perhaps they are sheepherders?

The Stronghold nation of Krewlod lies along the western coast of Erathia, in the foothills between the Bracada Highlands (home of the Wizards) and the Tatalian Lowlands (where Xanthor and I traveled several weeks ago). They have always remained neutral in the affairs of Erathia.

Finally, you asked about the Temples of the Sun and the Moon. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of Karigor, and are rarely seen here in Erathia.

Well, that should be enough for today. I will gather more questions and answer them tomorrow."

http://web.archive.org/web/20000607163827/...m/geography.htm
Шалвенд
Столько текста, и все на английском... Читать заколебусь, да и не пойму большую часть. А перевести можно? Пожалуйста!)
Даже если не будет перевода, все равно, спасибо, почитаю. Интересно все-таки.
feanor
ДРЕВЕСНЫЕ ВОЙНЫ

Примерно пятьсот лет назад Эратия под правлением короля Давида Четвертого активно расширяла свои границы. Исследователи и поселенцы, путешествовавшие в леса за Финаксией, обнаружили редкие сорта древесины, пригодные для изготовления годного оружия (особенно луков). Все большее количество людей потянулось в регион, первым делом обустраивая на новом месте лесопилки.

Во время своего продвижения в регион люди встретились со встречным потоком эльфов. Эльфы, изначально настроенные дружелюбно, cообщили людям, что те вломились на территорию эльфийского королевства АвЛи. Намек не был воспринят, и экспансия продолжилась.

В 646 г. П.Б. эльфийский рейнджер прибыл ко двору короля Давида с нотой протеста от герцога АвЛи, сообщавшей, что король должен немедленно отказаться от поддержки всех людских поселений к северу от Финаксии и заплатить за всю вывезенную из региона древесину. В ответе короля цензурным было лишь одно слово: "Нет".

По слухам, получивший ответ герцог казнил посла за измену. Следующая посланная депеша была объявлением войны, которая растянулась на следующие полтора века. Регион, в котором шла война (позднее названный Спорными Землями) стал безлюдной пустошью. Ни одна из сторон не могла взять верх в этой бесплодной трате военных и экономических ресурсов.

Наконец, в 789 году П.Б. обе стороны заключили мир. Границы были установлены так, чтобы ни одна из сторон не получила больше, чем потеряла. Пограничье (Спорные Земли) стало почти необитаемым. По факту, это было взаимное тяжелое поражение..
XEL
Молодчина, Феанор!

Я бегло только посмотрел, но есть один момент. С границами в конце немного не так: скорее "границы обеих стран поменялись, но в конечном итоге обе стороны получили не больше территорий, чем потеряли".

Кстати, в шестерке и семерке (НПС и в описаниях артефактов) также упоминается Первая Древесная Война, в которой участвовали эльфы (по схожим причинам, что и Войны с Эрафией). Эта война шла в районе 600 года П.Б., со стороны АвЛи документ о ее окончании был подписан Пером Парсонов (квестовый предмет в семерке).
feanor
ОБЗОР СОЗДАНИЙ

Для начала, скажу о том, что несмотря на общее сходство жителей Эратии и Энрота между ними есть определенные и четкие различия. К примеру, здесь есть шесть видов драконов. Правда, два из них - мерзкие творения некромантов. Я слышал о ужасных морских чудовищах (но ни разу их не видел сам) и счастлив сказать, что здесь нет опасных роющих зверей. Я не могу представить себе необходимость следить за каждым своим шагом!

Каждый замок (как добрый, так и злой) управляет, нанимает, призывает или захватывает семь различных людей или нелюдей для своей армии. Так же, каждое из них может быть улучшено при условии затраты денег, ресурсов и времени. Поверьте мне, военачальники здесь знают свое дело и армии под их командованием не так-то легко погибают.

Что же до вещей, которых вы здесь не встретите, то их - множество. Нету призраков и фей, кабанов и полуросликов, даже могучий феникс не обитает в этих землях. Впрочем, гоблины здесь могут использовать волков для верховой езды, земля дрожит под копытами горгон, черные рыцари ведут армии нежити и взгляд базилисков бросает вызов газу медуз.
Haart of the Abyss
Бросить вызов газу медуз очень нелегко.
feanor
Не сложнее, чем адекватно перевести and the basilisks openly challenge the medusa's gaze.
XEL
"Василиски вполне способны составить конкуренцию взгляду медузы" и все дела smile.gif
tolich
Цитата(Лорд Хаарт @ 10 Mar 2011, 21:35) *
Бросить вызов газу медуз очень нелегко.

Напомню в MM1 василиски и горгоны как раз закаменяют газом (Stoning Gas), а медузы и морские ведьмы — пристальным взглядом (Stoning Gaze).
Еще одна шутка Канегема.
Agar
решил поиздеваться над надмозгами?
XEL
Цитата(tolich @ 10 Mar 2011, 22:43) *
Напомню в MM1 василиски и горгоны как раз закаменяют газом (Stoning Gas), а медузы и морские ведьмы — пристальным взглядом (Stoning Gaze).

Так все равно было бы "газ василиска бросает вызов взгляду медузы". Рекурсия gigi.gif

Цитата(Agar @ 10 Mar 2011, 22:50) *
решил поиздеваться над надмозгами?

Ты Феанору, Толичу или про Канегема?
Agar
Каненгему, естессно
XEL
Уверен, молодым программистом, делающим Книгу Один, он о том, кто и как будет переводить его игры, даже не задумывался
Agar
Возможно, но все-равно забавно. была у меня версия первых дисов, где медузы каменили газом...
GarretDRazor
Мне интересно что конкретно находится на землях WelNin и что известно про снежных эльфов?
Плюс интересует занимается ли кто-нибудь городом Вори? Вроде как на сайте новых городов он присутствует но вот идет ли работа над ним?
XEL
Велнин - небольшой город в Спорных Землях Хармондейла недалеко к югу от Замка Хармондейл. В кампании Seeds of Discontent Героев 3 был на карте представлен Оплотом. По окончании Войны Восстановления некоторые эльфы и люди, при поддержке Фарука Велнина (мэра Велнина), задумали объявить о независимости Спорных Земель от АвЛи и Эрафии (это восстание было также спровоцировано новым королем Дейи Арчибальдом Айронфистом). Они нашли Грааль, знаменитый священный символ, и доставили его в Велнин. Сепаратисты обороняли город от пришедших наводить порядок войск обеих стран, но в итоге не смогли добиться независимости, и диспуты Эрафии и АвЛи за Хармондейл разгорелись с новой силой.

Эльфы Вори, также известные как снежные эльфы, это живущие на окруженном льдами острове Вори к северо-западу от Эрафии. По строю они напоминают континентальные варварские королевства. Это древняя цивилизация. Вори - изначальный эльфийский народ планеты, именно от них отделились лесные эльфы (произошедшие от несогласных с изоляционистской политикой своей расы молодых эльфов), основавшие государство АвЛи на севере континента. О внешних признаках Вори известно немного, но получеловек, полуэльф Вори, Джелу, обладал белоснежно бледным цветом кожи (также у него были нехарактерные для Вори огненно-красные волосы).

Вообще, этот вопрос не стоило выносить в отдельную тему, можно было задать в одной из соответствующих.
GarretDRazor
уже нашел
ВелНин это тот город из ММ7 в три здания?
Тогда у меня такой вопрос, есть ли где-либо на карте джунгли (не болота а именно джунгли, желательно непроходимые) ну или земли где невозможно жить? просто думаю над тем чтобы попробывать сделать город, поэтому думаю как бы его вписать в историю героев.
И кто-что знает по Финаксийской империи? Я знаю только что она была уничтожена эльфами и граничила с АвЛи
XEL
Джунгли должны быть в Таталии, и наверняка на юге Эрафии (где более тропический климат). Вообще, по вопросам, связанным с землями и т.п. вполне можно обращаться в соседнюю тему "Описания стран...".
GarretDRazor
у меня такой вопрос, есть ли где-либо на карте джунгли (не болота а именно джунгли, желательно непроходимые( по мм7 в таталии и есть болота, плюс оно расположено рядом с горами, не думаю что там должны быть джунгли, тропический климат той местности явно не грозит)) ну или земли где невозможно жить? просто думаю над тем чтобы попробывать сделать город, поэтому думаю как бы его вписать в историю героев.
И кто-что знает по Финаксийской империи? Я знаю только что она была уничтожена эльфами и граничила с АвЛи
XEL
Ранее в теме много про нее было сказано. Известно также, что ее земли были степными и что из Финаксии были родом воины Драгуны (Dragoon). В Курганах (находящихся в районе бывшей Финаксии) можно найти некоторые связанные с Финаксийской Империей артефакты.
GarretDRazor
Цитата(XEL @ 11 Mar 2011, 03:33) *
Ранее в теме много про нее было сказано. Известно также, что ее земли были степными и что из Финаксии были родом воины Драгуны (Dragoon). В Курганах (находящихся в районе бывшей Финаксии) можно найти некоторые связанные с Финаксийской Империей артефакты.

Это Империя людей существовавшая до Эрафии? А Курганы имеются те которые в мм7 на пустошах? Разве они не принадлежат гномам?
tolich
Цитата(XEL @ 11 Mar 2011, 00:03) *
О внешних признаках Вори известно немного.
Одного можно увидеть в новом ролике WoX2.
ArtisanDen
Город Вори делают поляки и Александр, емнип, собирался вписать их в Кронверк.
XEL
Не до, параллельно. В регионе Грайнрич. Тогда еще у Эрафии были несколько иные границы.

Строго говоря, королевством гномов дварфов является Каменный Город. Курганы - это их захоронения королей и знати. Дварфы также имеют поселения и шахтерские разработки от северы Бракады до АвЛи. Один из их лордов, Уфретин, давний союзник АвЛи.
Allan Tolberti
Цитата(XEL @ 11 Mar 2011, 01:03) *
новым королем Дейи Арчибальдом Айронфистом
Где об этом можно прочитать?
p.s. XEL, что за лесистая местность на северо-западе Эрафии? И не мог бы ты как-нибудь отметить владения дворфов (Barrow Downs, Stone City) и границы Эрафии на карте Антагарича?
XEL
Цитата(Allan Tolberti @ 11 Mar 2011, 14:34) *
Цитата(XEL @ 11 Mar 2011, 01:03) *
новым королем Дейи Арчибальдом Айронфистом
Где об этом можно прочитать?

В своем дневнике он в конце об этом упоминает.

Цитата(Allan Tolberti @ 11 Mar 2011, 14:34) *
И не мог бы ты как-нибудь отметить владения дворфов (Barrow Downs, Stone City) и границы Эрафии на карте Антагарича?

Barrow Downs уже отмечены (маленькая крепость выше и левее беса) и подписаны. Границы Эрафии, вроде как, видны. Мб отмечу как-нибудь (в пейнте smile.gif) почетче.

Цитата(Allan Tolberti @ 11 Mar 2011, 14:34) *
p.s. XEL, что за лесистая местность на севере Эрафии?

Регионы, из которых Дейя начала вторжение в Войнах Восстановления.
Allan Tolberti
Цитата(XEL @ 11 Mar 2011, 14:38) *
Barrow Downs уже отмечены (маленькая крепость выше и левее беса) и подписаны. Границы Эрафии, вроде как, видны. Мб отмечу как-нибудь (в пейнте smile.gif) почетче.

Спасибо! Если можно, в ЛС потом отправь отмеченную карту.
Цитата(XEL @ 11 Mar 2011, 14:38) *
Регионы, из которых Дейя начала вторжение в Войнах Восстановления.

Неизвестно о том, кто сейчас населяет эти земли? Являются ли они спорными или принадлежат определенной стороне?

p.s. Где находится Улгак?
XEL
Или ты про вот эту лесистую местность?

Это пограничный регион между Эрафией, АвЛи и, частично, Дейей. В этой местности находится Шантанна (полное бандитов место, где Джелу искал один из компонентов Эликсира Жизни), Брайтон Поинт (где происходила интро семерки, UA там вышли на сушу) и владения двух эрафийских лордов, где Джелу и Гем искали составляющие Альянса Ангелов. Также там (по легенде) произошел инцидент Черной Розы.

Цитата(Allan Tolberti @ 11 Mar 2011, 14:44) *
Неизвестно о том, кто сейчас населяет эти земли? Являются ли они спорными или принадлежат определенной стороне?

Эрафии.

Цитата(Allan Tolberti @ 11 Mar 2011, 14:44) *
p.s. Где находится Улгак?

На юге Крюлода (это видно по карте Рождения Варвара).

Предлагаю объединить эту тему с "Описанием стран Энрота".
Allan Tolberti
Цитата(XEL @ 11 Mar 2011, 14:53) *
Или ты про вот эту лесистую местность?

Нет, не про эту. Но все равно спасибо, очень интересно. yes.gif
Кстати, что за инцидент Черной Розы?
XEL
Цитата(Официальный сайт M&M7)
The Black Rose

Written by Bard Tanni

Well met, traveler! Allow me to introduce myself to you. I am Bard Tanni, a troubadour of Erathia, spinner of tales, and in this case, a deliverer of warnings. This is a dangerous road that you walk, stranger. Do you see that figure over there? I speak of that cloaked figure riding a dark stallion, blood-red cloak flying behind and silver sword gleaming in the light of the setting sun. The person under that cloak may be human or spirit-no one can tell you for sure since anyone who has seen that face close up has not lived to tell the tale. The figure on that horse is death.

The figure first appeared 10 years ago, when this was still a common trade road. A merchant caravan was travelling from Spaward to Steadwick carrying, among other goods, a newlywed couple off to start a new life. The man, Anthony, a stonemason whose work had no peer, and his wife, Rose, a woodcarver whose figures seemed to breathe with a life of their own.

They had met a little over two years before and knew that they were meant to be together. Unfortunately, right after they had pledged their love to each other, Anthony had been sent to Steadwick to rebuild the castle walls. Rose could not go with him. They had been separated for a long year and a half while Anthony worked. He came back to her when it was done, told her of a house that he would build for them in Steadwick, and asked her to marry him. She said yes and they were married straight away, all their friends and family celebrating their joy. The caravan had left the next day.

About halfway to their destination, their caravan was attacked by bandits. The only warning was a slight glint of sunlight from the hillside before dozens of men came screaming at the caravan from all side, swords brandished. The caravan guards were completely unprepared for such an attack and were cut down by the bandits' bloody swords. Rose, dragged out of her wagon, was forced to the ground and assaulted. Anthony leapt out of the wagon to keep the men off his poor wife. He threw himself at one of the men, knocking him off his feet, and allowing Rose to scramble away. "RUN!" he cried to her. She turned to flee, but there was another man behind her who grabbed her. She was turned to watch as the bandits beat Anthony and slit his throat. She screamed as they laughed and threw her to the ground again. She passed out before she had to feel anymore.

She awoke bruised, stiff and bloody. She opened up her eyes and saw the carnage around her then howled a blood-curdling scream. All her terror, rage, fear, hatred, and grief boiled up in her at once. She felt power stirring within her and she looked up into the sky, spread her arms wide, and cried out her vow of vengeance. A dark force came over her and she knew what she must do. She picked up a sword that lay under one of the mangled bodies of the dead guards, and followed the tracks of the bandits into the hills.

She walked tirelessly for a day and a night until she reached their caves. There was but one sentry outside. She screamed her banshee cry and fell on him, silver sword cutting him apart before he could utter a cry. She moved into the caves, sword flashing, killing all in her path. With her inhuman strength and speed, the bandits never had a chance. Some escaped when they realized that they could do nothing to stop her.

When there was no one left in the cave, Rose looked around wild-eyed, sickened by what she had done. The spirit of vengeance that still possessed her whispered to her that the bandits still lived. She fought against it with all her might, yet still it whispered, telling her of all the atrocities the bandits had committed, of the women and children slaughtered. Rose gave in to the voice, letting the vengeful rage fill her, losing herself in cold fury.

For the past ten years, that cloaked figure has haunted this stretch of road, midway between Spaward and Steadwick, slicing apart anyone unfortunate enough to meet it. At night, you can still hear her cries of grief carried on the wind as she rides, still in pursuit of the vengeance that she will never achieve.
Grand Elf
Xel, ты не собираешься написать полные биографии каких нибудь легендарных героев Эрафии или обзор по какому-нибудь АвЛи? Быт, уклад жизни местных жителей...
XEL
Хз. А требуется для чего-то ("Вестник" там и т.п.)?
Для просмотра полной версии этой страницы, пожалуйста, пройдите по ссылке.
Форум IP.Board © 2001-2025 IPS, Inc.