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DF2 :: ФОРУМЫ > Игровые форумы > Общий игровой форум > Игры от Blizzard
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Bourn
Цитата(BARS @ 26 Sep 2005, 09:42)
Я на днях получу новую пропатченую версию + сервак smile.gif

Вот насчет сервака по подробнее смогешь если настроить то обязательно мне скинешь biggrin.gif

Добавлено ([mergetime]1127737617[/mergetime]):
Кстати персонаж разве умирает конечно? Я вот прокачался до 6 уровня несколько раз дох, и все время предлагали воскреситься biggrin.gif

Добавлено ([mergetime]1127738691[/mergetime]):
Цитата(Guest @ 25 Sep 2005, 23:25)
люди напишите ссылки где можно игруху скачать и в каком серваке нармальном поиграть

ftp://www.wow.wnet.ua/wow/client/
ftp://www.wow.wnet.ua/wow/patches/
Elder_Imp
Эхх.. жалко что я не смогу в неё поиграть - дома нет выделенки... sorry.gif
BARS
Цитата(Bourn @ 26 Sep 2005, 16:44)
Цитата(BARS @ 26 Sep 2005, 09:42)
Я на днях получу новую пропатченую версию + сервак smile.gif

Вот насчет сервака по подробнее смогешь если настроить то обязательно мне скинешь biggrin.gif

У меня не такой крутой инет smile.gif
Подлизывайся к Роне smile.gif
Bourn
Цитата(Elder_Imp @ 27 Sep 2005, 12:50)
Эхх.. жалко что я не смогу в неё поиграть - дома нет выделенки... sorry.gif

Выделенка не нужна достаточно модемного соединения.
BARS
Какие требования у WOW ???
Bourn
Цитата(BARS @ 13 Oct 2005, 12:15)
Какие требования у WOW ???

Ну думаю на 3 пне потянет с 256 оперативки и 64 видео, но на низком качестве
Andromaha
Я хотела поиграть, но стоит больно дорого. Я слышала, что есть пиратская версия, с помощью которой можно играть бесплатно. Так ли это? Или бред?
BARS
Дествительно, лицензионная версия стоит дорого (у меня 2200р), но зато вы сможете играть на легальном сервере, где кроме вас обитают еще несколько десятков-тысяч виртуальных людей (орков, нечисти ...).
Пиратская версия стоит не дорого (у меня 130р), вы сможете сами выбрать к какому серверу (не легальному) хотите подключится, народу там будет поменьше, но и глюки возможны в больших количествах.

Я вот себе дома поставил сервер, побегал с ботами и надоело.
Bourn
Цитата(BARS @ 14 Oct 2005, 12:27)
Дествительно, лицензионная версия стоит дорого (у меня 2200р), но зато вы сможете играть на легальном сервере, где кроме вас обитают еще несколько десятков-тысяч виртуальных людей (орков, нечисти ...).
Пиратская версия стоит не дорого (у меня 130р), вы сможете сами выбрать к какому серверу (не легальному) хотите подключится, народу там будет поменьше, но и глюки возможны в больших количествах.

Я вот себе дома поставил сервер, побегал с ботами и надоело.

У меня лицензия, если так это можно назвать, тк получил лецинзаонный диск, из 3х рук, нелегальная ничем не отличаеться, просто в стоимость легальной версии входит стоимость 1 месяца игры на оффишале, поэтому в принципе разницы между пиратами и лицензией нет, с точки зрения содержимого пакета установки.
BARS
Пираты еще суют патчи, с лицензе они есть?
Вот у меня WOW 1.4.0 и есть прям на диске патчи до 1.6.0
В некоторых и 1.7.0 но мне не попадался sad.gif
Bourn
Цитата(BARS @ 14 Oct 2005, 14:31)
Пираты еще суют патчи, с лицензе они есть?
Вот у меня WOW 1.4.0 и есть прям на диске патчи до 1.6.0
В некоторых и 1.7.0 но мне не попадался sad.gif

Да, в последних изданиях копии игры(вообщем как Сфера), только не отдельными патчами, а полным комплектом сразу. А так вообще качайте из нета, уже 1.8.0 вышла biggrin.gif
Guest
Где можно зарегестрироваться?
Bourn
Цитата(Guest @ 27 Dec 2005, 06:54)
Где можно зарегестрироваться?

На бесплатных?
я в основном играю на http://www.wow.wnet.ua/
но можно и на оффе... biggrin.gif
Architect-FK
А я не понял... beee.gif Я слышал что на ВоВ давольно серьезная регистрация , так как там прокатывает с пиратскими версиями?
И если можно поподробнее о бесплатных серверах biggrin.gif

Добавлено ([mergetime]1136932901[/mergetime]):
читаю.. читаю..я ваши мнения и понимаю....
НАРООООД НАПИШИТЕ КАК МНЕ ГАМАТЬ ВМЕСТЕ С ВАМИ !!!!!!!
Если не трудно то опишите каждый шак начиная с того где взять пиратку, как зарегиться и какие сервера
Nocturna
Аффигенный новый сервак!!!


http://213.59.246.205/news.php

работает всё по максимуму. Новые обновления 2 раза в неделю. почта хонор и прочие равлечения! Все в вов!!!!! я много где играл но этот серва кпросто супер! laugh.gif всем советую туды laugh.gif

http://213.59.246.205/news.php
zak
Цитата(Nocturna @ 08 Feb 2006, 11:31)
Аффигенный новый сервак!!!


http://213.59.246.205/news.php

работает всё по максимуму. Новые обновления 2 раза в неделю. почта хонор и прочие равлечения! Все в вов!!!!! я много где играл но этот серва кпросто супер! laugh.gif всем советую туды laugh.gif

http://213.59.246.205/news.php


Да х3х3.. по статусу если посмотреть, то онлайн там 4 человека blink.gif а всего зарегено 76 idontno.gif + регистрация стоит 5 wmz.. + неизвестно что внутри rolleyes.gif короче http://wow-ru.shadowzone.ru/ вот.. сайт убогий, так что рекомендую если будете просматривать, сразу в форум лезть.. На этом серваке хоть реальные вещи творятся... т.е. раз уж он русский, то там все, что можно переводят, доводят до ума, короче работают над ним во всю smile.gif
Тока там регистарция 15 числа.. sad.gif

P.s. Когда уже админы серваков дойдут до того, чтоб склеить свои усилия, чтоб реально посоревноваться с близардом зажравшимся??? Мы тут подсчитали.. на европейских серваках сидит где-то 1 лям человек.. по 11 евро в месяц за лицензию.. +стоимость игры(ключа)... короче если это не зажравшиеся, то я не знаю unsure.gif

P.P.s Ааа хочу на офицалку cray.gif cray.gif cray.gif
Bourn
Цитата(zak @ 10 Feb 2006, 21:46)
Да х3х3.. по статусу если посмотреть, то онлайн там 4 человека blink.gif а всего зарегено 76  idontno.gif  + регистрация стоит 5 wmz.. + неизвестно что внутри  rolleyes.gif  короче http://wow-ru.shadowzone.ru/ вот.. сайт убогий, так что рекомендую если будете просматривать, сразу в форум лезть.. На этом серваке хоть реальные вещи творятся... т.е. раз уж он русский, то там все, что можно переводят, доводят до ума, короче работают над ним во всю smile.gif
Тока там регистарция 15 числа.. sad.gif

аналогично с http://www.wow.wnet.ua/ , там разрабы делают свой эмулятор, кстати неплохо выходит, одно плохо пинг высокий бывает mad.gif
Danilych
Какой смысл играть на нерабочих бесплатных серверах?
Bourn
Цитата(danilych @ 01 Mar 2006, 17:24)
Какой смысл играть на нерабочих бесплатных серверах?

почему не рабочих?
Danilych
Потому что примерно половина возможностей на большей их части не работает: что таланты, что хонор всякий и т. д.
Ведь не много же серверов ставят себе эмуляторы.
Bourn
Цитата(danilych @ 02 Mar 2006, 15:03)
Потому что примерно половина возможностей на большей их части не работает: что таланты, что хонор всякий и т. д.
Ведь не много же серверов ставят себе эмуляторы.

но не все же пишут сами эмуляторы smile.gif, а свой лучше, а те что есть не поодерживают большинство ф-й
Danilych
ВоВ меня не прикалывает именно этим вот! Много чего в бесплатных мирах не фурычит, а на офф - денег нада кучу sad.gif
Viper
а мне везет у нас в лок сетке сервак вов стоит щя челов 20 шпилит на нем(в данную секунду0) скоро в нет его будут пускать так шо достану инфу и прошу заходите.хотя его щя обнулили из за этого и мне пришлося приста самого начала качать mad.gif
Danilych
20 челов в сетке это не много, но можно тебя поздравить, если админы - твои друзья smile.gif
Viper
Щя наш сервак нет пустят biggrin.gif я инфу скину еслим кто хош залазте biggrin.gif
Viper
http://193.41.175.22:8080/ наш серв rolleyes.gif
Bourn
я так понимаю на нем не зарегиться не поиграть не удастся?
Viper
ну сказали шо эта ссылка на вов и все тут у меня лично запускается.
Пс. Борн не знаеш де достать spiritHonor 1.25
Bourn
realtime какой?

Добавлено ([mergetime]1143036792[/mergetime]):
P.S. а че это такое(с чем связано)
Viper
а фиг его idontno.gif
С хонором biggrin.gif

Добавлено ([mergetime]1143041904[/mergetime]):
http://wow.biscom.zp.ua/
вот номаная ссылка если шо обращятся к дарквайперу biggrin.gif
Bourn
1)версия игры какая требуется?
2)ну зайди в папку с клиентом, и открой блокнотом файл realmlist.wtf и че там написано?
3)а перед этим че за ссылка была?
Viper
1) 1.8 вроде
2) 193.41.175.22
незнаю
пс. ненащёл спиритхонор?
Bourn
Цитата(Viper @ 22 Mar 2006, 23:36)
1) 1.8 вроде
2) 193.41.175.22
незнаю
пс. ненащёл спиритхонор?

1)ну вот у меня 1.9
а спирит хонор нашел только 1.01
Viper
у мя 1.13 стоит
а что нового в 1.9?
Bourn
Цитата(Viper @ 23 Mar 2006, 14:14)
а что нового в 1.9?

меня ктото ща убъет unsure.gif
но прекреплять файлы я не могу...
Код
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.9.4 (2006-02-09)
--------------------------------------------------------------------------------

General
- A new Guild Recruitment channel has been added.  This channel will be
 on by default.
- Fixed a bug that could cause players to appear to be porting around
 in a small area.

Mac
- Addresses a timing accuracy issue on Intel-Mac systems that affected
 the perceived speed and/or progress of transports and other moving
 objects in the world; PowerPC-Mac systems were not affected.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.9.3 (2006-02-07)
--------------------------------------------------------------------------------

Love is in the Air!
 Are you looking for love?  All of Azeroth soon will be!  As winter
 draws to a close the races are starting to seek that special someone.
 Be on the lookout for amorous individuals!  Put on that special
 perfume or cologne, express your love, and receive gifts in return!
 Prepare yourself... love will soon be in the air!


Mac
- Added native support for Intel-powered Macs such as the iMac (Core
 Duo) and MacBook Pro. World of Warcraft is now a Universal
 Application.  Be advised that the minimum supported MacOS X version
 has been changed to 10.3.9; World of Warcraft version 1.9.3 and later
 will not launch on older revisions of MacOS X.


Battlegrounds
- The default graveyards in Alterac Valley for each side were moved
 further up the tunnels away from the battleground exit. This should
 prevent accidentally leaving the battleground.


Paladin
- Eye for an Eye - This talent will now still do damage when the
 paladin is stunned. In addition, if the critical hit kills the
 paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will now
 generate extra threat correctly when this Blessing procs.


Rogue
- Deadly Poison V - The charges were inadvertently not increased with
 the new rank of the ability. Increased from 105 to 120 charges.
- Slice and Dice - This ability should no longer miss.


Warrior
- Shield Block - This aura will now correctly be removed when the
 charges are all consumed. However, it is still possible when fighting
 multiple opponents to get extra blocks due to technical restrictions.


Items
- Arcanist Gloves were not receiving the intended spell damage bonus;
 this has been corrected.
- The Stamina and Intellect on Kezan's Unstoppable Taint were
 inadvertently flipped; this has been corrected.
- The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.
- The mana regeneration effect from food no longer causes threat.
- Quicksand Waders are now Bind on Pickup.
- The Slime-coated Leggings now have their proper nature resistance.
- Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana
 Regeneration bracer enchant no longer generate threat for the wearer,
 and should also provide the increased mana regeneration on normal
 ticks instead of every 5 seconds.
- The Ancient Hakkari Manslayer has the proper icon again.


Professions
- The Engineering schematic for the Tranquil Mechanical Yeti now
 requires a Cured Rugged Hide rather than Ice Thistle E'ko so that
 both Horde and Alliance Engineers can make the recipe.
- Stormshroud Gloves are now Bind on Equip.


Quests & Reputation
- Grammar fixed for gossip associated with the quest "Trial of the Sea
 Lion" in Moonglade.
- Fixed a bug with the quest "Glyphed Oaken Branch" that was having the
 quest become available sooner than it should have.
- The reputation modifier of Squire Leoren Mal'derath has been reduced.
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have
 been increased.
- Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in
 quantities of 250.


Raid & Dungeons
- Various bugs have been rectified in the Ahn'Qiraj dungeons.
 Molten Core
 * It should now be very difficult to remain out of combat while
   fighting the bosses in Molten Core.
 Zul'Gurub
 * A small number of spawns have been removed from Zul'Gurub to allow
   for a slightly faster clearing time.
 * Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
 * Slightly reduced the melee damage of High Priestess Mar'li.
 * The vengance effect gained by the death of the raptor Ohgan during
   the Bloodlord Mandokir fight has been increased in power.
 * Reduced the overall damage of High Priest Thekal.
 * Slowed the rate at which the panthers spawn during the High
   Priestess Arlokk fight.
 * Hakkar:
    Melee damage reduced.
    Cause Insanity should now correctly target Hakkar's current target,
    rather than closest.
    Cause Insanity will no longer remove all threat gained.
    Reduced the damage dealt by Poisonous Blood Siphon.
    Increased cooldown on Blood Siphon.
    Gained an Enrage ability after 10 minutes in combat.
    No longer has the Slow ability.
    Corrupted Blood now deals direct damage with a following damage
    over time effect and no longer spreads to others in the raid.
    Fixed a bug that was causing Corrupted Blood to target the current
    target rather than the intended random target.
 * Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
 * Shades of Jin'do are now considered Undead.
- Slightly increased the movement of Lethon's Spirit Shades.
- Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5
 seconds.
- Fixed a bug that would cause Lethon's Draw Spirit to spawn two
 spirits per person instead of one.
- King Gordok can no longer be seperated from Cho'Rush the Observer in
 Dire Maul.


World Environment
- Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now
 detect enemy players at the same distance as the other cities' guards.
- Fixed a bug that would cause you to dismount in certain areas within
 the Undercity.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.9.2 (2006-01-11)
--------------------------------------------------------------------------------

General
- Characters should no longer appear to "pop" around terrain.  Movement
 should be smoother once again.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.9.1 (2006-01-10)
--------------------------------------------------------------------------------

General
- Various disconnection issues have been fixed.

Druid
- Heart of the Wild - Previously, when shifting to Bear Form or Dire
 Bear Form, this talent would cause your current health to increase by
 the same amount as your max health. Now it will cause your percentage
 of max health to be the same before and after the shift, as well as
 shifting back to humanoid form. As a result, shifting in and out of
 these forms will no longer cause an increase in current health.
- Druids with the Symbol of Unending Energy will now be properly
 awarded 30 energy if their finishing move is dodged, parried, blocked,
 or missed.
- Feral Charge – Should no longer desync characters from the server
 when charging from land to water.

Paladin
- Silence effects should now work properly with Improved Concentration
 Aura.

Priest
- Mind Control - Now functions properly.  Previously, the person who
 was charmed did not appear to be moving on their screen or any other
 local clients.

Warrior
- Charge – Should no longer desync characters from the server when
 charging from land to water.

Items
- Elixir of Poison Resistance now removes up to 4 poison effects up to
 level 60. The immunity effect has been removed.
- The Winter Veil Disguise Kit now has a short casting time and can
 only be used when not in combat.

Quests & Reputation
- Chapter 2 of the Twilight Lexicon for the quest "The Twilight Lexicon"
 should again drop from the appropriate NPC.
- The "Field Duty" quest for Alliance should now work properly.

User Interface
- Using the search feature "Usable Items" no longer causes all pages on
 the auction house after the first to appear blank.
- Various errors occurring during use of the default user interface
 have been fixed.
- The /split command has been disabled.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.9.0 (2006-01-03)
--------------------------------------------------------------------------------

The Gates of Ahn'Qiraj
 The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the
 Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of
 Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the
 mysteries of Ahn'Qiraj, they will discover revelations of the
 Silithid infestation and their shadowy masters, the Qiraji. Players
 will have to complete a world event of massive proportions before
 they can open the Gates of Ahn'Qiraj on their realm.
 ***During the public test of Ahn'Qiraj, the world event to open the
 gates will be accelerated to allow testing of the dungeon content.***

Linked Auction Houses
 Players will now be able to buy and sell goods with greater
 effectiveness using the Linked Auction House system. Auction
 Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the
 same pool of Horde player-created auctions, and Alliance players will
 find the same to be true when visiting Ironforge, Stormwind City, and
 Darnassus Auction Houses. This system has been expanded to support
 the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay
 will all be linked for players of both factions to access. In
 addition, the "Looking for Group" and "Trade" channels have been
 unified among the corresponding cities, meaning, for example, that
 you can trade your goods or look for groups in Ironforge while in
 Stormwind.

Multiple Battlegrounds Queues
 Players will be able to enter multiple battleground queues. No longer
 must you make the hard decision of which queue to join -- when queued
 for all three, you can join the first one available or hold out for
 that particular battleground which you've really got your heart set
 on. Should a queue open while you are already in a battleground, you
 may switch to the new battle or remain in the current on.

Soul Shard Bags
 Tailors now can make soul bags to hold soul shards. The smallest is a
 20-slot bag, the recipe for which can be purchased in Gadgetzan. The
 recipe for a larger bag can be found in Scholomance, and one for an
 even larger bag can be found in Molten Core. In the main UI, these
 soul bags will display how many shards they contain. So long as the
 soul bags have room, any soul shards a warlock creates will
 automatically go into the bag.

Raid Calendar System
 The raid-lockout system has undergone a significant change. The new
 system will have all instances reset at a certain server time,
 regardless of when you were actually saved to the instance. The reset
 schedule is as follows:
 Molten Core: Every 7 Days, resetting during weekly maintenance.
 Blackwing Lair: Every 7 Days, resetting during weekly maintenance
 Onyxia: Every 5 Days
 Zul'Gurub: Every 3 Days
 Temple of AhnQiraj (40-man): Every 7 Days, resetting during weekly
 maintenance
 Ruins of AhnQiraj (20-man): Every 3 Days
 All resets will occur during off-hours, when the least amount of
 raids are active.

Important Note for Mac OS X Users
 The minimum supported Mac OS X revision for WoW will be changed in a
 post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 -
 10.3.8 and need to get the free update, you can use Software Update
 or you can go to the Apple website. This change will make
 it easier for us to release future updates to the game, for example
 to support upcoming Mac models based on Intel processors.

General
- All Disorient effects have been renamed Incapacitate effects. This
 includes Gouge, Sap, etc.
- All Confusion effects have been renamed Disorient effects. This
 includes Blind, Scatter Shot, etc.
- Food and Drink are now in separate categories, so you can only have
 one food effect and one drink effect on you at a time. The only
 effect should be that foods that used to stack with each other (you
 could have two food effects on you at once) no longer will stack.
- On-next-swing abilities will no longer cause multiple weapon procs
 on a single swing.
- It is now possible to change the games priority and processor
 affinity through Task Manager.

PvP & Battlegrounds
- The Defiler's Talisman and Talisman of Arathor are now available at
 Friendly reputation.
- Level 48, 38, and 28 versions of the Defiler's Talisman and Talisman
 of Arathor have been added.
- Two new rewards have been added for reaching Friendly reputation
 level with the Silverwing Sentinel and Warsong Outrider factions.
- New caster ring reward added for reaching Exalted status with the
 Stormpike or Frostwolf factions.
- When a player leaves a battleground before it concludes, they will
 be unable to re-enter any battleground queue for 15 minutes.
- Several civilian NPCs, who previously would assist non-civilians,
 will no longer do so.
- A bug has been fixed with the Warsong Gulch reward vendors that were
 allowing items achieved at reaching Friendly reputation to be
 purchased at lower reputation levels.
- Reputation rewards for the PvP Battlegrounds have been adjusted:
 - Superior Health Draughts, Superior Mana Draughts, and Battleground-
   specific bandages are now available uniformly at Friendly
   reputation.
 - Major Health Draughts and Major Mana Draughts are now available
   uniformly at Honored reputation.
 - Warsong Gulch and Arathi Basin now offer Battleground-specific
   rations at Friendly reputation.

Druids
- Bear and Dire Bear form - Effects that lower armor will now lower
 armor by a percentage of the druid's full armor, rather than just
 base (caster form) armor. However, Enrage will still only remove 75%
 of base armor.
- Omen of Clarity - Special attacks will no longer consume their own
 clearcasting state. All melee attacks will now be able to trigger the
 clearcasting state.
- Nature's Grasp - This spell can now trigger from special melee
 attacks. It will no longer be possible to cast Entangling Roots at no
 mana cost immediately after Nature's Grasp procs.
- Nature's Grace - The Nature's Grace buff will now appear on the
 player upon completion of casting, before the travel time of the
 spell. So, Wrath crits will now benefit the casting time of the next
 spell cast.
- Insect Swarm - New icon.
- Improved Starfire - The stun effect's duration no longer diminishes
 or is diminished by controlled stun abilities and spells (e.g. Cheap
 Shot, Hammer of Justice, Charge etc.).
- Omen of Clarity - This spell now works correctly with Bash, Rip,
 Ferocious Bite, and Demoralizing Roar, granting a decrease in the
 cost of the ability. Ferocious Bite will still use the entire energy
 bar to generate additional damage.
- Cat Form - Feline Swiftness will now regain its speed increase when
 moving from indoors to outdoors.
- Cure Poison - Mana cost now based on a percentage of base mana.
- Remove Curse - Mana cost now based on a percentage of base mana.
- Abolish Poison - Mana cost now based on a percentage of base mana.

Hunters
- Arcane Shot  Will no longer trigger two Judgement of Wisdom effects
 with one shot.
- Aspect of the Pack and Aspect of the Cheetah - Periodic damage will
 no longer trigger the Dazed effect.
- Aspect of the Wild - Radius increased. Tooltip updated to display
 radius.
- Improved Concussive Shot - The stun effect's duration no longer
 diminishes or is diminished by controlled stun abilities and spells
 (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
- Tame Beast - The hunter will now turn to face the target during the
 taming process.
- Bestial Wrath - Damage bonus reduced, duration increased.  In
 addition, while enraged, the beast will be immune to Disorient
 effects (e.g. Scatter Shot, Blind, etc.)
- Unleashed Fury - Damage bonus increased.
- Pet Changes
 + Base pet speed is now standardized for all pets, including legacy
   pets. Pet speed can still be modified through the talent Bestial
   Swiftness and pet abilities such as Charge, Dash, etc.
 + All hunter pets will now always deal Physical damage for their base
   attack.
 + Turtles can now eat raw and cooked fish.
 + Turtles can now learn Shell Shield, allowing them to reduce all
   damage taken by 50% for 10 sec.
 + Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind
   Serpent family and will know Lightning Breath (Rank 6).
 + Boars can now learn Charge, an ability that allows them to charge
   to an enemy, immobilize that enemy for 1 second, and add a large
   amount of Attack Power to the boar's next attack.
 + Gorillas can now learn Thunderstomp, an ability that causes high
   threat area Nature damage.

Mages
- Impact - The stun effect's duration no longer diminishes or is
 diminished by controlled stun abilities and spells (e.g. Cheap Shot,
 Hammer of Justice, Charge etc.).
- Netherwind Regalia - The 8-piece set bonus will now proc immediately
 upon completion of casting the spell, before travel time on the
 spell. This will allow the proc to affect the next spell cast as
 intended.
- Arcane Concentration - Blizzard will now be able to gain a
 Clearcasting state from this talent.
- Arcane Missles - Will now be able to trigger procs based on dealing
 damage.
- Remove Lesser Curse - Mana cost now based on a percentage of base
 mana.
- Blast Wave - Will now show spell data in the talent page.
- Conjure Water (Rank 7)  Will now create ten waters instead of four.
- Pyroblast  Damage bonus from + spell damage items increased.

Paladins
- Due to significant talent changes, all Paladins' talent points will
 be refunded and can be respent. Training costs for all talent
 spell/ability replacements have been significantly reduced.
- Paladins can now learn Greater Blessings for the following spells:
 + Blessing of Might
 + Blessing of Wisdom
 + Blessing of Kings
 + Blessing of Sanctuary
 + Blessing of Salvation
 Greater Blessings will cast the associated blessing on all raid
 members that share the same class as the target. For example, if you
 cast Greater Blessing of Might on a warrior in your raid, all
 warriors in the raid party will receive Blessing of Might from you.
 Additionally, Greater Blessings have an increased duration of 15
 minutes. These blessings require twice as much mana as the single
 target version, as well as a reagent. Paladins can purchase these new
 Greater Blessing spells from their class trainers.
- Seals and Judgements - Added or increased damage per level so that
 these spells keep pace between replacements.
- Judgements - Judgements that place a debuff on their victim will now
 all have their duration refreshed when the judging paladin strikes
 the victim with his or her melee swings. All these debuffs have had
 their duration decreased to 10 seconds. In addition, Judgements that
 place debuffs can no longer be resisted.
- Seal of Righteousness - Now does holy damage on every swing. It can
 now proc correctly as well. The Judgement effect has been renamed
 "Judgement of Righteousness" to differentiate it from the Seal damage
 in the combat log.
- Judgement of the Crusader - The holy damage bonus has been decreased
 as part of rebalancing paladin damage (which is still increased
 overall).
- Seal of Command - The proc will occur more often, but will only do
 70% of weapon-swing damage.
- Judgement of Command - Instead of placing a debuff on the victim,
 this spell now does immediate damage. If the victim is not stunned,
 they only take 50% of the total damage. The damage on this Judgement
 was increased significantly.
- Judgement of Wisdom - Arcane Shot will no longer cause this to proc
 twice on one shot. Channeling spells can now trigger this proc as
 well.
- Vengeance - Special ability critical hits can now trigger Vengeance.
- Judgement of Righteousness - The damage of this judgement was
 increased significantly. This judgement can now trigger procs.  The
 bonus from spell damage items has been increased slightly.
- Holy Shock - Now heals friendly targets and damages enemy targets.
 Mana cost reduced. Bonus from spell damage and healing items
 increased.
- All Seals and Judgements have had their bonus coefficient from plus
 spell damage re-evaluated. Some holy damage effects had no
 coefficient before and now have a coefficient.
- Vengeance - Clarified the tooltip to indicate procs will not trigger
 Vengeance.
- Summon Warhorse - Mana cost reduced.
- Summon Charger - Mana cost reduced.
- Consecration - No longer displays a debuff icon on targets in the
 area of effect.
- Updated Aura tooltips to be more clear (include radius, fix
 grammatical errors etc...).
- Judgement - Range increased, cooldown decreased, mana cost decreased.
 Using Judgement will now initiate melee combat.
- Exorcism - Now usable on Demon targets in addition to Undead targets.
- Holy Wrath - Now usable on Demon targets in addition to Undead
 targets.
- Seal of Justice - Mana cost slightly increased. The stun effect's
 duration no longer diminishes or is diminished by controlled stun
 abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge,
 etc).
- Seal of Righteousness - The damage bonus from +Holy damage has been
 reevaluated on this seal.  Since the damage is delivered on every
 swing, the bonus has been reduced.  However, paladins attacking with
 faster weapons should see an overall increase in the bonus from
 + spell damage gear.  Mana Cost slightly increased.
- Seal of Command - Damage bonus from +Holy damage items slightly
 increased.
- Seal of the Crusader - Mana cost slightly increased.
- Seal of Fury - The seal and judgement have been removed and replaced
 with a new self-buff, Righteous Fury, which will increase threat from
 Holy damage.
- Seal of Light - Mana cost slightly increased.
- Seal of Wisdom - Mana cost slightly increased.
- Seal of Command - Mana cost slightly increased.
- Hammer of Wrath - Missile speed of the flying hammer increased.
- Divine Protection, Divine Shield and Blessing of Protection - Targets
 of these spells will now receive the "Forbearance" effect,
 preventing another of these three spells from being applied to that
 target for one minute.
- New Spell: Righteous Fury (level 16) - Increases the threat generated
 by the Paladin's Holy attacks by 60%. Lasts 30 minutes.
- Blessing of Sanctuary - Now causes Holy damage to the attacker when
 the blessed target blocks an attack in addition to the current
 effect.
- Hammer of Justice - Is now a Protection spell.
- Repentance - Is now considered an Incapacitate effect.
- Blessing of Wisdom - Mana regeneration over time will no longer
 generate threat.
- Purify - Mana cost now based on a percentage of base mana.
- Cleanse - Mana cost now based on a percentage of base mana.

Priests
- Martyrdom - This talent will now trigger on melee special abilities
 as well as on melee swings. The tooltip has been clarified to
 indicate this ability only works on melee strikes.
- Dispel Magic - Mana cost now based on a percentage of base mana.
- Cure Disease - Mana cost now based on a percentage of base mana.
- Abolish Disease - Mana cost now based on a percentage of base mana.
- Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had
 been entered in those spells, resulting in less threat generated than
 designed.
- Blackout - The stun effect's duration no longer diminishes or is
 diminished by controlled stun abilities and spells (e.g. Cheap Shot,
 Hammer of Justice, Charge, etc).

Rogues
- Sword Specialization - Special attacks such as Sinister Strike, and
 Mortal Strike now properly trigger the chance to gain an extra
 attack.
- Mace Specialization - The stun effect's duration no longer diminishes
 or is diminished by controlled stun abilities and spells (e.g. Cheap
 Shot, Hammer of Justice, Charge etc...).
- Slice and Dice - This finisher can now trigger the Ruthlessness
 talent.

Shaman
- Lightning Shield - This spell will now proc when the shaman is struck
 by elemental attacks.
- Stormstrike - Earthbind and Stoneclaw totems will no longer use up
 charges of Stormstrike.
- New Spell - Tranquil Air Totem. Creates a totem that reduces the
 threat caused by nearby party members by 20%.
- Grounding Totem - This totem will no longer absorb the spell from
 Crippling Poison or Deadly Poison.
- Purge - Mana cost now based on a percentage of base mana.
- Cure Poison - Mana cost now based on a percentage of base mana.
- Cure Disease - Mana cost now based on a percentage of base mana.
- Poison Cleansing Totem - Mana cost now based on a percentage of base
 mana.
- Disease Cleansing Totem - Mana cost now based on a percentage of base
 mana.
 
Warlocks
- Searing Pain  Reduced mana cost by 10%.
- Infernal and Doomguard - Increased armor 10% and damage 30% on both
 pets.
- Soul Link - This spell can no longer be partially dispelled off the
 warlock. In addition, Soul Link can no longer be used on non-demon pets.
- Hellfire - Victims of Hellfire are now able to resist properly.
 Warlocks continue (as designed) to be unable to resist their own
 damage.
- Curse of Shadow and Curse of the Elements - These curses can no
 longer cause resistance to become negative. To compensate, both
 curses now increases the damage taken from the appropriate schools by
 a percentage.
- Summon Felsteed - Mana cost reduced.
- Summon Dreadsteed - Mana cost reduced.
- Pyroclasm - The stun effect's duration no longer diminishes or is
 diminished by controlled stun abilities and spells (e.g. Cheap Shot,
 Hammer of Justice, Charge, etc).

Warriors
- Execute - Improved Execute and other discounts to the Execute ability
 will now correctly convert the resulting extra rage into damage.
- Retaliation - This ability will no longer lose charges when the
 attacker is behind the warrior.
- Sword Specialization - Special attacks such as Sinister Strike, and
 Mortal Strike now properly trigger the chance to gain an extra
 attack.
- Sweeping Strikes - Whirlwind and Retaliation will now correctly
 consume the charges from Sweeping Strikes.
- Bloodthirst - The damage component has been increased to 45% of
 attack power.
- Enrage - The talent will now grant 5/10/15/20/25% extra damage when
 enraged, instead of 8/16/24/33/40%.
- Mace Specialization - The stun effect's duration no longer diminishes
 or is diminished by controlled stun abilities and spells (e.g. Cheap
 Shot, Hammer of Justice, Charge, etc).
- Improved Revenge - The stun effect's duration no longer diminishes or
 is diminished by controlled stun abilities and spells (e.g. Cheap
 Shot, Hammer of Justice, Charge, etc).
- Unbridled Wrath - Only normal melee swings will trigger the rage
 generation from this ability.

Racial Traits
- Troll Racial Abilities
 Troll Berserking
  + New functionality: Berserking is now an activated ability that
    increases your melee, ranged, and casting speed by 10% to 30%.
    The value scales upwards towards 30% depending how low your health
    is when you activate the ability.
  + Now lasts 10 seconds.
  + Now requires a small amount of mana, rage, or energy (depending on
    your class) to activate.
  + No longer requires being struck by a critical to activate.
  + Now has a three minute cooldown, up from two minutes.
  + No longer has a global cooldown.
 Throwing Mastery
  + Trolls now also receive a bonus to Bow weapons in addition to
    Throwing weapons.
- Orc Racial Abilities
 Blood Fury
  + Now applies a healing effectiveness debuff on the user instead of
    the attack power penalty. The healing debuff is applied
    immediately upon using the ability.
 Hardiness
  + Resistance is now applied to just Stun mechanics.
- Gnome Racial Abilities
 Escape Artist
  + Casting time lowered.
- Dwarven Racial Abilities
 Stoneform
  + No longer snares the user.
  + Armor bonus increased.
  + Duration lowered.

Items
- All of the Tier 2 Class Armor sets have been updated with new art.
- The following weapons and shields have been updated with new art:
 Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound
 Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.
- Many of the pieces from the Tier 2 Armor sets have received updated
 statistics. The armor sets with the most extensive changes include
 the Netherwind, Nemesis, and Judgement sets. Other sets received
 fewer revisions, or none at all.
- Slimes have been latching on to more valuable items and they will now
 be dropping better loot than they used to, including coin drops and
 special bags.
- Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have been
 reduced. Ace drop rates have been increased.
- The drop rate of Shadowcat Hides has been increased.
- The Lifestealing enchantment now does shadow damage rather than
 fire damage.
- Manna Biscuits now have two separate spell effects so they stack
 correctly with other food and water.
- Well Fed buffs from special foods will no longer stack with each
 other.
- The enchanter-made wands are now correctly flagged as Bind on Equip.
- Silithus air elementals have a slightly increased chance of dropping
 essence of air
- Stormshroud Shoulders have been fixed to be a superior item and have
 had the stamina on them slightly increased as well.
- Whistle of the Black War Raptor was changed to Bind on Acquire.
- The Runed Stygian Belt is no longer Unique.
- Bandages will now appears as "Consumable" in the auction house.
- Jaedenar humanoids and demons in Felwood and Winterfall Furbolgs in
 Winterspring can now drop Runecloth.
- Winterfall Furbolgs will not drop Winterfall Firewater as often.
- The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have
 been improved to be superior items.
- All Giants in Azshara now drop cash and items appropriate for an elite
 creature.
- The attack speed slowing effect from Thunderfury has been reduced,
 and no longer stacks with other such effects such as Thunderclap. The
 rate at which the weapon procs has also been lowered.
- The Reckless Charge ability of the Goblin Rocket Helmet and Horned
 Viking Helmet is now considered an incapacitating effect instead of a
 sleep effect.
- Flamewaker Legplates and Sash of Whispered Secrets improved to have
 the proper stats of an epic item.
- Broken Silithid Chitin is now marked as a poor item.
- Albino Crocscale Boots now has the appropriate geometry attached.
- Darkshore Grouper now has an appropriate sound when moved in your
 inventory.
- The effect of the Freezing Band is now considered a Freeze effect.
- The Force Reactive Disk's and Cloak of Fire's effects will no longer
 gain a benefit from effects that increase spell damage.
- The Insightful Hood and Southsea Head Bucket will now cover hair
 properly.
- The proc ability of the Halberd of Smiting can no longer cause
 another proc.
- The Glimmering Mithril Insignia will no longer make a player immune
 to Death Coil.
- The Goblin Mortar's stun effect now has a description.
- Six Demon Bag tooltip changed to note that the target must be in
 front of the caster.
- The Fiery War Axe is now in fact, Fiery.
- The Abyssal Plate Gauntlets are now Bind on Equip.
- Items with the Frost Blast ability will now deal the correct damage
 listed.
- Gauntlets of Shining Light is now spelled correctly.
- The Pure Elementium Band now has a sell price.
- The Mendicant's Slippers now have the proper amount of stamina for
 the level of the item.
- Arcanist's Bindings had more resistances than proper for the item,
 and these were removed.
- Alcor's Sunrazor is now Bind on Equip.
- Transforming Thunderstrike and Shadowstrike will no longer consume
 additional copies of the item that might be in the inventory.
- Added a note to the tooltip for the Healing and Mana Draughts
 available in Alterac Valley that informs the player they are only
 usable in Alterac Valley.
- Incorrect amounts of abilities such as Attack Power, Increased Fire
 Damage, or Increased Healing Damage were being applied to all random
 item property world drops. Two handed weapons such as Staves had much
 lower amounts of these abilities, while ranged and one handed weapons
 had too much. All further drops of these items will have the correct
 amounts, but previously dropped items will not be affected by this
 change.
- The Shardtooth Meat quest item can no longer be fed to a Hunter pet.
- Blue Dragon Card - This trinket will no longer proc from non-combat
 abilities.
- Shield Spikes - Shield Spike damage will no longer occur on ranged
 blocks.
- The Gnomish Death Rays backfire will now affect players even if they
 have an immunity effect, such as Divine Shield.
- The Zandalarian shoulder enchantments now properly display their
 effects on the item enchanted.

Professions
- An Alchemy recipe to Transmute Heart of Fire into three Elemental
 Fires has been added at the Friendly level of the Thorium Brotherhood.
- Epic items that are level 51 and above will now disenchant into a
 Nexus Crystal. Also items that normally disenchant into Large
 Brilliant Shards have a very small chance of disenchanting into a
 Nexus Crystal. New more powerful enchanting recipes that require
 these Crystals can be found in the new Ahn'Qiraj content.
- Enchanters can now turn some of their dusts and shards into magical
 oils. These oils when applied to weapons add a temporary bonus to
 magical damage or mana regeneration that stacks with permanent
 enchantments. The lower levels of these recipes are found on normal
 enchanting vendors. The higher level versions are found on special
 vendors and are rewards for high Zandalar faction.
- The Enchanting Trainer in Cenarion Hold in Silithus sells some of
 both new types of enchanting formulae.
- Schools of fish have appeared around the world that can be fished
 from a few times before being fished out. These schools tend to
 contain valuable fish types such as Oily Blackmouth or Firefin
 Snapper. In some places, wreckage can be fished from for even better
 rewards.
- The cooking trainers around the world sell the recipe for Sagefish
 and Greater Sagefish. These two fish types can be found in schools in
 inland areas and provide health and mana regeneration as well as
 additional mana regeneration for 15 minutes after eating.
- Engineers with skill 250 or greater, who have completed Umi
 Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out
 again in Everlook.

Quests & Reputation
- The Timbermaw Furbolgs have received a faction revamp!
  + The Timbermaw Furbolg faction is now named "Timbermaw Hold."
  + Certain named Deadwood and Winterfall Furbolgs are now giving more
    positive Timbermaw Hold faction when killed.
  + Old quests have been revised, and several new quests involving the
    Timbermaw Furbolgs have been added.
- Reputation caps for killing monsters now happen at the end of a
 level, rather than in the middle of it. For example: if reputation
 gains for killing a monster were previously capped at the middle of
 the range for Friendly on a monster, then they are now capped at the
 end of Friendly.
- Reputation is now its own category in the chat window; you can change
 the color of reputation gains and losses as reported in chat without
 it affecting other miscellaneous information.
- All Alliance versions of the quest "Heeding the Call" now give
 uniform reputation increases.
- Warlock quests that teach imp summoning now all uniformly award
 reputation increases for respective racial factions.
- Spells now may have a casting requirement of current reputation with
 a faction.
- All versions of the quests "A Donation of Wool," "A Donation of
 Silk," and "A Donation of Mageweave" have had the level of the quest
 raised so that higher level characters performing them will be able
 to receive the full reputation gain. The minimum level requirement
 for the quests have not changed, though the amount of XP gained when
 completing any of these quests will be different than from before.
 Mageweave will continue to give more XP than Silk, and Silk more XP
 than Wool.
- The quests "Morrowgrain to Darnassus" and "Morrowgrain to Thunder
 Bluff" now give increased reputation per turn-in to be in line with
 the amount given with "Morrowgrain to Feathermoon Stronghold."
- The Alliance version of the quest "Centaur Bounty" now gives
 Stormwind faction for completion.
- The Horde version of the quest "Centaur Bounty" now gives the same
 amount of XP as the Alliance version (which means it was increased).
- The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation
 increase upon completion.
- A bug with the reputation system has been fixed that was preventing
 some awards to Horde and Alliance factions from being shared properly
 amongst all member factions of the team.
- The quest "Ledger from Tanaris" now gives a reputation reward for
 Gadgetzan upon completion.
- The quest "Supplies for Nethergarde" now has an additional reward of
 increased Stormwind reputation.
- Fixed typos in both quest versions of "All Along the Watchtower".
- Fixed typos in both quest versions of "Lessons Anew".
- A kobold has been moved away from Piznik so that it won't keep
 evading in the quest "Gerenzos Orders".
- Fixed typos in the quest "Signets of the Zandalar".
- Fixed typos in the quest "Rotten Eggs".
- The cleansed plants of Felwood have been modified:
  + There is no longer a gossip option to interact with them; simply
    right click on the plant to receive your buff or fruits.
  + The amount of items you get from plants has been adjusted.
  + A corrupted whipper root plant was bugged to require one fewer
    plant salves than intended to be cleansed; its now fixed to
    require the salves just like the other whipper roots.
- Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was
 not offering to re-teach Wild Leather Shoulders and where he was not
 properly teaching Wild Leather Leggings.
- Fixed typos in both quest versions of "Power over Poison".
- The level of the quest "Piercing the Veil" has been increased from 3
 to 4, bringing it in line with similar quests.
- Sayges Dark Fortune of Damage buff now only increases damage from a
 randomly determined range of 1-10%.
- A coin reward has been added to the quest "Worth Its Weight in Gold".
- Vahlarriel in the second part of the quest series "Vahlarriel's
 Search" now has something to say when returning with the pendant.
- The level for the quest "Parts for Kravel" has been raised to bring
 it in line with the other quests of the Kravel series.
- You now need fewer Scorpashi Venoms to complete the second quest of
 the "Reagents for Reclaimers Inc." quest series.
- Baron Revilgaz now should be a little more vociferous.
- Fixed a bug with the Horde Hallows End quest "Ruined Kegs" that
 allowed the Alliance to interact with the keg.
- Hallows End Pumpkin Treats should no longer be on the same timer as
 combat-oriented potions. Really.
- Xabraxxis Demon Bag will now last slightly longer in the world once
 he is killed (3 minutes, up from 2).
- The reward for the quest "An Audience with the King," "Seal of
 Wrynn" - has been improved.
- The reward for the quest "Gnome Improvement," "Talvashs Gold Ring"
 has been improved. XP and reputation rewards for the quest have also
 been increased.
- The reward for the quest "Noggs Ring Redo," "Noggs Gold Ring" has
 been improved. XP and reputation rewards for the quest have also
 been increased.
- The Horde Quest "Material Assistance" should no longer auto-launch an
 incorrect (deprecated) quest.
- The quest "Galen's Escape" now gives an additional coin reward upon
 completion, as well as an increase of reputation amongst the players
 factional team.

Raids & Dungeons
- Noxxion in Maraudon now has the correct immunities.
- Noxxion is now social and will bring friends if pulled past other
 creatures.
- Abyssal Templars are no longer marked as Humanoid.
- Twilight Stonecallers in Silithus should now aggro properly.
- Gordok Reavers and Warlocks now have a slightly larger radius for
 detection and "call for help."
- Drop rate of Dark Runes in Scholomance has been reduced.
- The Altar of the Deeps in Blackfathom Deeps will now give players
 the Blessing of the Deeps.
- The abomination event in Stratholme was been reworked with new
 technology to insure there are no more premature resets.

User Interface
- The Guild UI has been significantly improved. Now when you click on
 a guild member, it will open up a side panel with all the information
 about that member including their note and officer's note.
- There is now a Guild Info panel for each guild. That panel allows a
 guild to enter long term information and messages about the guild
 that is too long for the message of the day. The guildmaster can use
 the guild control panel to determine who has access to change the
 text in this panel.
- Options have been added that allow raiders to not display their base
 party UI when the Raid UI is up. Also, you can choose to only display
 effects on players that you can dispel or ones you can cast. This is
 all in the interface options pane.
- A "tip of the day" feature has been added to loading screens within
 the game.
- Under Video Options there is now a slider to control the detail of
 spell effects. Lower settings can help to improve performance.
- Auction buyers/sellers will now receive a detailed invoice of the
 transaction.
- The casting bar has been brightened back up, it was appearing darker
 than intended due to a bug.
- A new option has been added to Interface options, "Sticky Targeting."
 When this is turned on, you will not deselect your current target when
 you click on empty space.
- A new interface option, "Detailed Loot Information" has been added
 that defaults to 'on.' If you turn it off you will only see the roll
 and Need/Greed option of the player who won the item rather than
 information for every player.
- Open bags that are in your bank will now have a bluish background to
 them to allow easy differentiation between inventory bags and bank
 bags.
- The Friends List and Guild UI will now display when a person is AFK.
- It is now possible to use the dressing room UI to model items that
 are being rolled for in the Group Lood/Need Before Greed Popup window.
- Add-ons, Macros and Keybindings can now be saved on a per character
 basis, so you can have different characters load different add-ons/
 macros/keybindings.
- The Ignore command will now ignore emotes.
- The Interface Options Pane has been split up into a normal panel
 and an advanced panel.
- In the initial loading screen there will be a tip displayed. This
 can be turned off from the interface options menu.
- Any time an item is distributed using the "Master Looter" system and
 the item is quality epic or above there will be a confirmation
 dialogue to confirm that the item is going to the correct person.
- Key bindings can now be saved either globally or on a per character
 basis.
- Add-ons can now be saved either globally or on a per character basis.
- In addition to the set of macros shared by all characters, each
 character gets an additional 18 macros available to them.
- Added the ability to link enchanting recipes in chat.
- Optimized UI event handling in raid situations.
- Optimized UI layout engine to improve loading times.
- The game will no longer accidentally load UI files that are dropped
 loose into the top level installation directory.
- The EquipCursorItem() script function uses slot numbers consistent
 with the rest of the inventory functions. Any macros which use this
 function should be updated by adding one to the slot number used
 currently.
- New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1,
 Addon2, etc. - Indicates that your add-on should be automatically
 loaded after ANY of the add-ons specified on the LoadWith line are
 loaded.
- The 8th return value from GetItemInfo() is no longer be localized,
 instead is one of a number of INVTYPE_* tokens.
- A new 9th return value from GetItemInfo() is the inventory icon for
 the item.
- debugprofilestop() will now return sub-milisecond (floating point)
 values.
- Added Texture:GetTexture() which returns the filename (without
 extension) of the file for the texture.
- Added FontString:SetNonSpaceWrap(true|false)
- Added Frame:GetFrameType() which returns the type of a frame.
- Added Frame:IsFrameType("typeName") which returns true if the frame
 is of type typeName, or a subtype of typeName.
- New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy,
 LRx, LRy)
- Parent frame scales are cumulative instead of overrides.
- Textures and FontStrings now have IsVisible() and IsShown() functions
 with the same semantics as the frame functions of the same name.
- Added Button:SetFont(), which works like the equivalent FontString
 function.
- Added ScrollingMessageFrame:SetFont(), which works like the
 equivalent FontString function.
- Special honor awards show up in the combat log.
- Druids can preview different weapons in the dressing room while in
 moonkin form.
- Emotes show up in the chat log file.
- Combat messages no longer show up in the chat log file.
- Resurrection spells will return pets to life with the appropriate
 amount of health and mana.
- Talent improvements to buffs will persist across instance boundaries
 and logging out.

World Environment
- Elven NPCs in Scholomance will now animate properly.
- Players should no longer be able to walk on steep terrain.
- Players should no longer be able to move slowly through some locked
 doors and gates.
- Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive
 Horde player.
- The Short John Mithril's chest in Stranglethorn Arena will now
 display an effect when it is being opened so its harder to open the
 chest unnoticed.
- Night Elf food vendors have changed their supplies slightly.
- Chests in Maraudon have been disabled for good.
- In Wetlands, Bluegill Murlocs will now be more plentiful and several
 other Bluegill camps have been thinned.
- All mount sounds, when standing and jumping, are now in place.
- Tauren males now use their off-hand attack animation.
- The Zeppelins propeller from Under City should now animate properly.
- Jesper and Spoops should no longer be lingering around once the
 Hallows End holiday period is over.
- The Moonglade Wardens have received an increase in hit points and
 damage dealt, bringing them in line with their Steamwheedle Cartel
 bruiser counterparts.
- Flight Paths
  + New flight paths added between Ironforge and Chillwind Point.
    Also, between Chillwind Point and Light's Hope Chapel.
  + Fixed a problem with the flight paths between The Crossroads in
    The Barrens and Zoram'gar Outpost in Ashenvale.
  + Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn
    to Sentinel Hill in Westfall.

Bug Fixes
- Fixed a bug that caused Crimson Templar to be doing much more damage
 with it's fireball attack than intended.
- Fixed a bug that could cause Guard Slip'kik to move while trapped in
 ice.
- Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary
 Templar to be resistant to Fire.
- Fixed a bug that would cause Time Lapse to cause hate reduction even
 if the target resisted the effect.
- Fixed a bug that allowed pets to be targeted by "Wild Polymorph"
 during the Nefarian encounter.
Viper
жаль у нас в хаджалу незя попасть mad.gif
Bourn
куда,куда?это че такое?
Ozma
Мде... прикольный патч biggrin.gif

Добавлено ([mergetime]1143135193[/mergetime]):
Цитата(Bourn @ 23 Mar 2006, 18:50)
куда,куда?это че такое?
да кстати? blink.gif
Sneak
надо было видеть патч 1.10..... уууууу пипец вешаться можно
Sneak
а давайте анекдоты травить про вов:

У хантера в Калимдоре сбежала любимая горилла.
Поймать не удалось:
горилла ускакала в Оргриммар и смешалась с толпой.

- Экспа! - закричали паладины.
- Обед! - закричала экспа

Орку загадывают загадку:
- Два конца, два кольца, а посередине гвоздик...
- Между глаз паладину вбили гвоздь
- Да нет, ножницы!
- Ножницы вбили? Kek!

- Эй, брат-паладин, айда вон того мага замочим!
- Бееее!
Ozma
В оригинале нет, буду по памяти:
Сидит эльф на берегу - ловит крабов. Подходит к нему маленький голодный сиротка орченок:"Привет, поделись пожалуйста со мной крабами?"
-"Нет!" - сказал жадный эльф.
-"Ну тогда хотя бы научи как их ловить?"
Жадный эльф решил зло подшутить над орченком:" Это просто! Я опускаю в воду свою пипиську, крабы за нее хвать, а я их на берег вытаскиваю!".
-"Спасибо",- сказал орченок и оторвал эльфу пипиську...
Viper
чёто у вас не то пошло.
Борн непомню точно но область называется hajala возле винтерспиринга biggrin.gif
Ozma
Цитата(Viper @ 23 Mar 2006, 23:26)
чёто  у вас не то пошло.
почему же не то? Писоединяйся biggrin.gif

Эльфийские туристы в Огриммаре на экскурсии. Экскурсовод предупреждает:"ходите осторожно, от группы не отбивайтесь, здесь полным полно сутенеров, сразу вас облепят, отбоя от них не будет! Если все таки отстанете и заблудетесь, ни на какие вопросы не отвечайте, только требуйте эльфийского консула!!! Понятно?"
-"Да"... идут дальше, один турист разумеется отстает, к нему из за угла моментально выруливает орк:"Do you want an orich girl?"
-"No!"
-"Do you want a troll girl?"
-"NO!"
-"Do you want an elven girl?"
-"NO! I want an elven consul!!!"
-"Possible. But too expensive..."
Bourn
Цитата(Viper @ 23 Mar 2006, 23:26)
чёто  у вас не то пошло.
Борн непомню точно но область называется hajala возле винтерспиринга biggrin.gif

всмысле Mount Hyjal?
а че там делать?
Sneak
а здесь я как понял все на эмулях? или есть народ с оффа?

Добавлено ([mergetime]1143196299[/mergetime]):
Зашёл тролль в дирижабль и сел у окна.
Приходит орк и говорит, что это его место. Тролль отвечает, мол, отвали парниша, а он:
- Тогда сам бери штурвал и начинай взлетать!

Поймали люди орков. Через неделю комиссия наблюдает, как пpоходит обед. Все спокойно, но один орк не ест. Комиссия обpащает на это внимание:
- Что с тобой, почемy ты не ешь?
- Простите, можно я сначала схожy в тyалет?
- Конечно!
- У этого орка явная тенденция к очеловечиванию, - обмениваются мнениями члены комиссии. - Адекватная pеакция, yмеpеная сдеpженность.
Орк тем вpеменем замиpает, на его лице появляются пpизнаки блаженства.
- Спасибо, - говоpит он чеpез несколько секyнд.

Сыграли как-то свадьбу таурен и эльфийка. Через три недели жена подходит к мужу:
- Дорогой! Мне кажется, что из-за тебя я стала более мужеподобной.
- Почему?
- У меня стали расти волосы на самых неожиданных местах.
- На каких, например?
- Ну, например, на яйцах.

Ещё новости науки:
Учёные Стормвинда скрестили нежить с нежитью. Но не ради эксперимента, а так просто - позырить.

2е Дварфоф убили моржа и тащат его за хвост.... тащить тяжело !...клыки за лед цепляются.... хвост скользкий.. мимо идет Эльф... и говорит:
- вы что такие тупые возьмите его за бивни и тащите !
1 дварф - давай возмемся однако...
перехватились...тащат......
1 дварф : Слушай умный Эдьф! легче нести стало !
2 дварф : Дурак твой Эльф ! Опять к морю пришли !

У Гномов родилась тройня…
Соседи спрашивают их семилетнего братишку:
- Как назвали малышей?
Он, неуверенно:
- Если я папу правильно понял — Ниху, Ясебе и ***дь
Bourn
Ну смотря что за эмули, кто сам пишет то прикольно...
Guest
мдя!! :о)
Guest
Я с офа MadWind мой ник рубаюсь за орду на Америке в гильдии Union ohmy.gif)
Guest
А можно скачать вов не с фтп сервака? Кто нить помогите..?
Богдан
Люди, обьясните, что к чему и почему! (Ну типа, сколько стоит, как можно на халяву поиграть
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